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SilverBull
- Posts: 57
- Joined: Tue Dec 16, 2014 9:42 am
Traps?
wouldnt it be not only cool and nice to have but also more realistic to be able to set up traps for like pvp or animals? set like the perception for detecting traps and stealth for hiding them make those stats more viable and up and open and split various traps dmg like maby pujin spikes with dex and pit falls for strength and darts or somthing of the like for intel, make exploring much more... alive lol
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RustyBuckitt
- Posts: 463
- Joined: Wed Feb 19, 2014 4:09 am
- Location: The "Bud" with "a friend"
Re: Traps?
Interesting idea, but, You would need to make traps easy to avoid/don't do dmg. Or some trolls might decide to spam the forest floors with those things, making it impossible for a newbie to pick an acorn without getting suspended 5 feet above ground. Still, would be funny watch some guys try to ram you, with bear traps on both feet 
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Ninijutsu
- Posts: 2228
- Joined: Sat May 22, 2010 4:22 am
Re: Traps?
It wouldn't be very fun to be wandering around the wilderness and instantly die.
Of another era.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Traps?
I think it would be pretty interesting to learn how to use search function.
Jalpha wrote:I believe in my interpretation of things.
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: Traps?
Traps for players, no. Trapping animals could be fine. It would be nice to have more animals to do such though.
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SilverBull
- Posts: 57
- Joined: Tue Dec 16, 2014 9:42 am
Re: Traps?
thats the point of itNinijutsu wrote:It wouldn't be very fun to be wandering around the wilderness and instantly die.
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Metruption
- Posts: 358
- Joined: Tue Jun 10, 2014 12:26 am
Re: Traps?
Restrict traps to only be on player/village claims and to be instantly destroyed/revealed when the claim is destroyed
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SilverBull
- Posts: 57
- Joined: Tue Dec 16, 2014 9:42 am
Re: Traps?
that is crystal man, prevents trolls and limit how many traps you can set out at one time depending on the size of the claim so it would be up to the trapper to be wise about placing themMetruption wrote:Restrict traps to only be on player/village claims and to be instantly destroyed/revealed when the claim is destroyed
