sealing off a plot

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scrubs2009
Posts: 41
Joined: Sat Nov 29, 2014 7:34 pm

sealing off a plot

Post by scrubs2009 »

ok guys, I went out today and my neighbors plot was open and declaimed. I tried contacting them but could not get ahold of them. I am assuming that they have moved out and I am moving in, The only problem is that the gate is open. I have the key mold but no nuggets to make a key. The palisade corners are sealed and I want this place locked up before I log off for the night. What should I do? ive never built a palisade by myself and don't really know how. Also would it be worth going around and collecting skeletons to put in front of the claim? Will that actually scare anyone off or do people just ignore that?
scrubs2009
Posts: 41
Joined: Sat Nov 29, 2014 7:34 pm

Re: sealing off a plot

Post by scrubs2009 »

just realized there was a gate, someone bashed it open
ZeggyZon
Posts: 194
Joined: Tue Sep 20, 2011 7:53 am

Re: sealing off a plot

Post by ZeggyZon »

scrubs2009 wrote:just realized there was a gate, someone bashed it open
So I'm guessing that the palisade is complete except for a gate that is open?

If the gate is really gone and there is no other gap that is 4 spaces to make another then your going to have to make another gate by building a ram and bashing it then rebuilding it.

Leaving skeletons around wont deter anyone. The only real deterrent is a brick wall. If someone comes around and has enough strength to bash a palisade gate they're not going to be afraid of some skeletons.

ZZ

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