Decay of tool and weapon quality by use. Similar to what already happens with the symbel but slower, and capping at q10 to prevent new characters from losing their hard-earned metal tools.
Why? To boost trade and to add an extra realism feature.
Nothing to add. That's pretty straightforward.
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venatorvenator
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Equipment decay
Xcom wrote:Most good things last only a short time
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spectacle
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Re: Equipment decay
How will it "boost trade" when expensive purchased high quality equipment will soon decay to be worse than what you can make yourself?
Better to spend time working on increasing your own quality infrastructure than on gathering trade goods in that case.
Better to spend time working on increasing your own quality infrastructure than on gathering trade goods in that case.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
-Commissioner Pravin Lal, "A Social History of Planet"
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venatorvenator
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Re: Equipment decay
I think you overestimate people's q industry.
If I had a regular supplier of average q tools I'd buy from them rather than waste time making the same tools again and again.
If I had a regular supplier of average q tools I'd buy from them rather than waste time making the same tools again and again.
Xcom wrote:Most good things last only a short time
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spectacle
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Re: Equipment decay
Only casuals aren't pumping their q, and casuals are happy with q10 anyway.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
-Commissioner Pravin Lal, "A Social History of Planet"
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NOOBY93
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Re: Equipment decay
For competitive players equip does "decay" as in, the competitors will create better equipment so you better do too.
For casual players it would simply add some more grind to a grindy game.
For casual players it would simply add some more grind to a grindy game.
Jalpha wrote:I believe in my interpretation of things.
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venatorvenator
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Re: Equipment decay
Neither are true in any sense.spectacle wrote:Only casuals aren't pumping their q, and casuals are happy with q10 anyway.
I see your point, but that's natural competition. I got the idea thinking about weapons getting blunt, broken, rusty, so it's a more use-based decay e.g. decay points being added for every combat move, like cutlery in a feast.NOOBY93 wrote:For competitive players equip does "decay" as in, the competitors will create better equipment so you better do too.
For casual players it would simply add some more grind to a grindy game.
The grind is part of the fun. Botters see it as an annoyance but it's not inherently bad, many people actually have fun with it.
Xcom wrote:Most good things last only a short time
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Patchouli_Knowledge
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Re: Equipment decay
Grind to increase your skills or quality of an item is usually seen as the fun part. Grind to break even, to prevent something from decaying, or to maintain is not. World 3 used to have building structures decay even on claim which cause a lot of unnecessary tedium especially with large villages.

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
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Altich
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Re: Equipment decay
An alternative would be a decay of items similar with the decay of furnitures: Clothes and tools like axes and saws decay slowly after use, and you will need to repair them using an item (like rock for axe). The quality of the item will drop only if the item you use to repair is less q than the item.
I don't know if it is a good idea to introduce decays in items though.
I don't know if it is a good idea to introduce decays in items though.
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epicless
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Re: Equipment decay
Equipment decay would be fine if the materials and process of creating items took less effort and time.venatorvenator wrote:Decay of tool and weapon quality by use. Similar to what already happens with the symbel but slower, and capping at q10 to prevent new characters from losing their hard-earned metal tools.
Why? To boost trade and to add an extra realism feature.
Nothing to add. That's pretty straightforward.
That would encourage active play without increasing the difficulty too much. I'd expect the quality grind to remain the same, though.
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LadyV
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Re: Equipment decay
I have no issue with equipment decay. But we should be able to repair items. But he catch being you must repair with equal q or it lowers the overall quality.
It helps more than just foster trade.
It helps more than just foster trade.