Botting has long been a requirement to do well in this game, so what about integrating it?
Loftar you have no way to stop bots, and big factions will have the best bots, so how about giving everyone even footing?
Whether you like it or not, bots are a big part of your game, so why resist it?
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overtyped
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Making botting a gameplay mechanic
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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TeckXKnight
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Re: Making botting a gameplay mechanic
Even if you provide base line bots larger factions with better programmers will make better bots than standard players have access to. This isn't even wild speculation, this is already how it is. Giving everyone bots so that no one can play the game doesn't solve the problem. Integration of some basic character automation is a good thing. There are very people who will argue that pathing is bad to have on a character. Making the game explicitly bottable turns it into an idle sim manager rather than an actual game though and that's the last thing we need.overtyped wrote:Botting has long been a requirement to do well in this game, so what about integrating it?
Loftar you have no way to stop bots, and big factions will have the best bots, so how about giving everyone even footing?
Whether you like it or not, bots are a big part of your game, so why resist it?
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Nikixos
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Re: Making botting a gameplay mechanic
The only reason people bot is because of bad game design. Adding any form of automatization is not and has never been the answer
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Patchouli_Knowledge
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Re: Making botting a gameplay mechanic
Some automation to reduce tedium does help actually, notably farming. Imagine having to constantly click Adventure > Dig, each time you want to get a clay. Automation and short cut are good if properly implemented to reduce repetitive actions while at the same time, not remove gameplay.
On the otherhand, too much of it, as mention, essentially turns the game into an Idle game. Some things can actually be solved without being automated as well. A notably example is cooking by having a larger oven instead of automated cooking.
On the otherhand, too much of it, as mention, essentially turns the game into an Idle game. Some things can actually be solved without being automated as well. A notably example is cooking by having a larger oven instead of automated cooking.

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
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DDDsDD999
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Re: Making botting a gameplay mechanic
This. Haven =/= Starcraft.TeckXKnight wrote:Making the game explicitly bottable turns it into an idle sim manager rather than an actual game though and that's the last thing we need.
Some automation so tasks aren't painful is nice, but bots aren't the way to accomplish this.





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painhertz
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Re: Making botting a gameplay mechanic
There will always be 12 year olds, or adults with the mentality of 12 year olds who simply don't get the concept of playing the game "for the fun of it". They have to have the largest e-peen and as such will go to any depths to achieve such. Well, those and people who are just plain old trolls who's sole purpose in the game is to ruin others fun. just facts of video games, never going to change.DDDsDD999 wrote:This. Haven =/= Starcraft.TeckXKnight wrote:Making the game explicitly bottable turns it into an idle sim manager rather than an actual game though and that's the last thing we need.
Some automation so tasks aren't painful is nice, but bots aren't the way to accomplish this.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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overtyped
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Re: Making botting a gameplay mechanic
Im not talking about adding pathing. I agree it would be a bad idea.TeckXKnight wrote:Even if you provide base line bots larger factions with better programmers will make better bots than standard players have access to. This isn't even wild speculation, this is already how it is. Giving everyone bots so that no one can play the game doesn't solve the problem. Integration of some basic character automation is a good thing. There are very people who will argue that pathing is bad to have on a character. Making the game explicitly bottable turns it into an idle sim manager rather than an actual game though and that's the last thing we need.overtyped wrote:Botting has long been a requirement to do well in this game, so what about integrating it?
Loftar you have no way to stop bots, and big factions will have the best bots, so how about giving everyone even footing?
Whether you like it or not, bots are a big part of your game, so why resist it?
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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loftar
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Re: Making botting a gameplay mechanic
To be fair, you never really were particularly specific about what you were talking about.overtyped wrote:Im not talking about adding pathing. I agree it would be a bad idea.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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overtyped
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- Joined: Tue Sep 28, 2010 2:09 am
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Re: Making botting a gameplay mechanic
If you have never used a bot before, i can see why what im saying might be confusing. Im talking about adding botting to the standard client.loftar wrote:To be fair, you never really were particularly specific about what you were talking about.overtyped wrote:Im not talking about adding pathing. I agree it would be a bad idea.
botting= scripts that cut wood- fill barrels- plant etc.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: Making botting a gameplay mechanic
No thank you. I prefer to play my game, not have a program play it for me.