I think it should be possible to replant trees by just planting the coresponding seeds into the soil. And the skill should be cheap or better yet there from the beginning.
It should have a low success chance and the quality can't be raised, only retained. Only the farming skill and the seed quality should have an effect on the resulting tree, with the quality hard capped with farming.
Reason:
When newbies settle, they need a metric ass-ton of wood.
Houses, palisades, buckets, barrels, boats, carts, ...
And wood is also needed for herbalist tables, which are needed to plant trees right now.
I don't think we have so few trees in densely habitated areas because of griefers, but because it's a PITA generally to replant them and you need to fell some first before you can begin with replanting.
Of course trees should also regrow naturally, but it shouldn't be so fast, that humans aren't necessary anymore.
I strongly believe, that newbies should be able to do something constructive from the start. And there are not many things more constructive in this game than replanting trees!
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Tree planting
I think this has probably been brought up before...
Basically, trees are currently a fairly valuable resource, not just for pallisaides, houses etc, they are a requirement for just about all of the quality trees.
I'm not particularly arguing for or against anything on the matter, just trying to point out that any change at all, no matter how small it may seem, will have a massive impact on just about all other parts of the economy.
I'm sure the dev's are already aware of this, I'm mentioning it so you forum heads can take it into account when forming your ideas.
Basically, trees are currently a fairly valuable resource, not just for pallisaides, houses etc, they are a requirement for just about all of the quality trees.
I'm not particularly arguing for or against anything on the matter, just trying to point out that any change at all, no matter how small it may seem, will have a massive impact on just about all other parts of the economy.
I'm sure the dev's are already aware of this, I'm mentioning it so you forum heads can take it into account when forming your ideas.
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kimya
- Posts: 845
- Joined: Mon Jun 01, 2009 1:35 am
Re: Tree planting
it was fun when ppl were forced to move cause they had cut down all their trees without thinking 
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Haba
- Posts: 666
- Joined: Sun Nov 01, 2009 9:36 pm
Re: Tree planting
Well, here would be one way to do the change so that the economy doesn't change (that much)
Planting trees straight with a cone/seed:
- High chance for the tree to die before growing to full size
- Radically lowered quality
Using herb. table would still work normally
Planting trees straight with a cone/seed:
- High chance for the tree to die before growing to full size
- Radically lowered quality
Using herb. table would still work normally
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firemage
- Posts: 76
- Joined: Fri Jun 12, 2009 7:00 pm
Re: Tree planting
Exactly what I was proposing in the OP.Haba wrote:Well, here would be one way to do the change so that the economy doesn't change (that much)
Planting trees straight with a cone/seed:
- High chance for the tree to die before growing to full size
- Radically lowered quality
Using herb. table would still work normally
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Haba
- Posts: 666
- Joined: Sun Nov 01, 2009 9:36 pm
Re: Tree planting
Why yes, I should stop posting while while hungover