java.lang.RuntimeException: haven.BGL$BGLException: javax.media.opengl.GLException: Method "glVertexAttribDivisor" not available
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:441)
at haven.HavenPanel$6.run(HavenPanel.java:472)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.BGL$BGLException: javax.media.opengl.GLException: Method "glVertexAttribDivisor" not available
at haven.BGL.run(BGL.java:80)
at haven.HavenPanel.redraw(HavenPanel.java:387)
at haven.HavenPanel$1.display(HavenPanel.java:102)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: javax.media.opengl.GLException: Method "glVertexAttribDivisor" not available
at jogamp.opengl.gl4.GL4bcImpl.glVertexAttribDivisor(GL4bcImpl.java:33734)
at haven.BGL$106.run(BGL.java:778)
at haven.BGL.run(BGL.java:78)
... 22 more
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The game starts to load but right when the map starts downloading I always get that error and cannot play
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killette2
- Posts: 411
- Joined: Fri Mar 25, 2011 1:11 am
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killette2
- Posts: 411
- Joined: Fri Mar 25, 2011 1:11 am
Re: When I try to play the game I get this error
Any ideas how to solve this? I have the latest java and my java has permission to run both havens.
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AgiKill
- Posts: 1
- Joined: Tue Sep 01, 2015 6:10 am
Re: When I try to play the game I get this error
Me too !killette2 wrote:Any ideas how to solve this? I have the latest java and my java has permission to run both havens.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: When I try to play the game I get this error
It is due to instanced rendering currently being required by the client. I thought that would be common enough that noone with shader-enabled graphics cards would be without it, but I'll try to make it optional in the coming days.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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killette2
- Posts: 411
- Joined: Fri Mar 25, 2011 1:11 am
Re: When I try to play the game I get this error
Is this going to happen soon?
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gmsman6
- Posts: 1
- Joined: Wed Sep 02, 2015 1:37 pm
Re: When I try to play the game I get this error
When will this be updated ?
I still get the same results
I still get the same results
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: When I try to play the game I get this error
It has already been fixed. If you're still getting crashes, I very much doubt it is the same error.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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killette2
- Posts: 411
- Joined: Fri Mar 25, 2011 1:11 am
Re: When I try to play the game I get this error
I sadly am still getting the same error, any ideas? I can check if the new error is the same one.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: When I try to play the game I get this error
I'm pretty sure it's not the same error, at least.killette2 wrote:I sadly am still getting the same error, any ideas? I can check if the new error is the same one.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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killette2
- Posts: 411
- Joined: Fri Mar 25, 2011 1:11 am
Re: When I try to play the game I get this error
Now whenever I open the game, I don't see an error message anymore but it instantly closes out. What can I do about this problem?