Rework tar kilns

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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BlackKopcap
Posts: 95
Joined: Sun May 23, 2010 1:46 pm

Rework tar kilns

Post by BlackKopcap »

Idea № 1
Need to limit count of resources that can be put in tar kiln, draw craft menu for tar kiln, ex: common liquid bar like for tanning tubes or cauldrons.
main issue in current solution is, we can (or not? honestly, i did'nt try) put to tar kiln infinite amount of fuel... and wait for charcoal, and wait for charcoal again, and wait again... :lol: i have waiting already 2 real time days...

Idea № 2

Just implement possibility to break production of coal and tar, i dunno how...

Thanks you!
Last edited by BlackKopcap on Tue Sep 01, 2015 6:41 am, edited 1 time in total.
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loftar
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Re: Rework tar kilns

Post by loftar »

The time it takes for you to get coal depends on how much fuel you put in. You cannot access the coal until all fuel has been consumed. And yes, there is a limit to how much you can put in, but it is fairly high.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
Maiden
Posts: 148
Joined: Thu Oct 07, 2010 4:54 am

Re: Rework tar kilns

Post by Maiden »

Can you give us a general idea of how long like a log losts?

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