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Arcanist
- Posts: 2664
- Joined: Mon Mar 19, 2012 2:01 pm
Soil Stockpile
Can we have them please? Doing a large teraforming project would be annoying without stockpiles
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loftar
- Posts: 9093
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Soil Stockpile
We did intend to add then; the main reason we didn't was because of the UI conflict, since right-clicking soil on the ground already makes your character raise the ground with the soil instead, and is thus not available for placing a stockpile.
I've considered making it so that stockpiles are generally placed by Ctrl+Rightclicking on the map instead, which would resolve not only this conflict, but also those between eg. beetroots and plowed ground, but I'm not sure if that's a good idea.
I've considered making it so that stockpiles are generally placed by Ctrl+Rightclicking on the map instead, which would resolve not only this conflict, but also those between eg. beetroots and plowed ground, but I'm not sure if that's a good idea.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Soil Stockpile
Yes please, that way I could stop accidentally turning my clovers into flower piles every time I try to click a horse.
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Arcanist
- Posts: 2664
- Joined: Mon Mar 19, 2012 2:01 pm
Re: Soil Stockpile
well, even if you have to build a soil stockpile using wood, it would be better.
On a similar note, a way to flatraise ground and make cliffs would be cool, though that deserves it's own thread.
On a similar note, a way to flatraise ground and make cliffs would be cool, though that deserves it's own thread.