When raiding a anthill on foot with speed set to max the ants move
at the same speed as the player if the ants are in a very short range when raiding starts.
this makes it near impossible to get away from them
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Anti hill pawnage
You sure there wasn't a quick ant there to begin with? There are at least 3 speed of ants I've seen.
I've not had this happen to me, though I wouldn't say that an ant a map pixel away didn't warp one or two pixels to get a hit in, which could be written off as lag. (Any warping effects could potentially be written off as lag.)
I've not had this happen to me, though I wouldn't say that an ant a map pixel away didn't warp one or two pixels to get a hit in, which could be written off as lag. (Any warping effects could potentially be written off as lag.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Sevenless
- Posts: 7704
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- Location: Canada
Re: Anti hill pawnage
Intended, some ants are higher level and much faster. Watch their speeds, avoid these hills unless you can UA them (they're a little stronger than normal ants in a fight).
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Anti hill pawnage
Some ants move super fast, this is intended, not a bug, locking.
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