Should end up being 15/20/22


How does it determine when to lower the Q, I have been trying to combine my extra seeds and honey but they always go down in Q.Sevenless wrote:Pretty sure haven has always flat rounded qualities down. This means mixing anything will always keep them a perfect average or lower them.
Assuming that the averaging here is both rounding down at any point and weighted in favor of the larger pile, then its the same problem you had with food troughs in W2.jorb wrote:And this is a problem?
I think it's just a Math.floor() per quality, I can see how it could be abused, but why not just have decimals.MagicManICT wrote:no, it doesn't just take the average of each. Since the overall quality is the root mean square*, I think that is getting averaged together and then the different quality aspects are calculated from that. I'd have to recreate the math, and probably screw it up. It's like an A -> B -> C -> B -> A process.**
*sqrt ( (A^2 + B^2 + C^2) / 3)
**I'm pulling this from the math process used to calculate the purities in Salem. I could be completely off here, but it's what it looks like.