So I feel we've waited long enough, are bridges possible with the current game?
I never could see why they couldn't just be the same tile type (server side) as shallow water, with a graphic put over top.
With the addition of height however, I think that water shouldn't be a requirement, and we should be able to make a bridge from one cliff to another.
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TeckXKnight
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Re: Bridges
Loftorb want an elegant and formal solution that isn't just a patchwork fix. Patchwork fixes come back and bite them in the ass most of the time.
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g1real
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Re: Bridges
I'm sure they'll be added right at the same time docks and canals are added, and the heat death of the universe happens
loftar: The inner chaos of the Jorbian mind is hard to conceal. 
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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jorb
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Re: Bridges
Bridges actually somewhat more likely than canals. We'll see when we have the time.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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g1real
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Re: Bridges
I know this isn't the topic about it, but I'm actually curious, but what is so particularly hard about adding water terraforming?jorb wrote:Bridges actually somewhat more likely than canals. We'll see when we have the time.
loftar: The inner chaos of the Jorbian mind is hard to conceal. 
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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jorb
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Re: Bridges
Fluid mechanics.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Arcanist
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Re: Bridges
jorb wrote:Bridges actually somewhat more likely than canals. We'll see when we have the time.
HELL YEAH
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Lunarius_Haberdash
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Re: Bridges
That was my guess, given that most games (WURM) fake this with "Water appears at a certain depth" which IMO is just fucking stupid.jorb wrote:Fluid mechanics.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Ukhata
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Re: Bridges
or how minecraft does it!Lunarius_Haberdash wrote:That was my guess, given that most games (WURM) fake this with "Water appears at a certain depth" which IMO is just fucking stupid.jorb wrote:Fluid mechanics.
lets MAKE water flow from as ource block!
brilliant solution >_<
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Arcanist
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Re: Bridges
Something like if an adjacent tile is lower than the tile's water level, water flows onto that tile, and if dirt level is raised above the water level that tile stops being water.
But it's probably much harder than it sounds.
But it's probably much harder than it sounds.
Yeah, don't do this. In wurm it was silly, if you lived on a mountain (which I did) it was nearly impossible to get water, but if you lived by the sea it was nearly impossible to mine.Lunarius_Haberdash wrote:(WURM) fake this with "Water appears at a certain depth" .