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TeckXKnight
- Posts: 8274
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Tar Kilns Have Poor Click Economy
Loading 80 wood blocks per tar kiln 3 times per day is killer. There needs to be a way to load them in with fewer clicks, such as shift + mousewheel. Alternatively, or do both, increase the time that each wood block burns for and reduce the total fuel load. Even with using shift + right click it is excessive in its current state.
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spavaloo
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Avu
- Posts: 3000
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Re: Tar Kilns Have Poor Click Economy
While pick log right click kiln would be great I think it would conflict with the quality system, still make it happen somehow.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Audiosmurf
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Re: Tar Kilns Have Poor Click Economy
How so? Blocks are always the quality of the tree they come from. No effect from tool Q or anything.Avu wrote:While pick log right click kiln would be great I think it would conflict with the quality system, still make it happen somehow.
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Tar Kilns Have Poor Click Economy
Another issue is that not all logs are made equal. Some logs, such as Linden, yield somewhere between 40-50 blocks. Meanwhile trees like Cherry yield ~12 blocks.Avu wrote:While pick log right click kiln would be great I think it would conflict with the quality system, still make it happen somehow.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Tar Kilns Have Poor Click Economy
The server knows how many blocks are in the log, so it could check if that would not fit into the tar kiln an refuse to put in the log. Or just discard the overflow like with blocks and fireplaces.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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jorb
- Posts: 18715
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Re: Tar Kilns Have Poor Click Economy
That'd be neat, yeah.
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Tar Kilns Have Poor Click Economy
Been 5 years I forget shit.Audiosmurf wrote:How so? Blocks are always the quality of the tree they come from. No effect from tool Q or anything.Avu wrote:While pick log right click kiln would be great I think it would conflict with the quality system, still make it happen somehow.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Tar Kilns Have Poor Click Economy
For people with wrist issues, shift+mousewheel is just as bad as shift + clicks btw. More finger motion = bad, and mouse wheel motions don't tend to be effecient on motion to actions done.TeckXKnight wrote:Loading 80 wood blocks per tar kiln 3 times per day is killer. There needs to be a way to load them in with fewer clicks, such as shift + mousewheel. Alternatively, or do both, increase the time that each wood block burns for and reduce the total fuel load. Even with using shift + right click it is excessive in its current state.
What about a load option that draws from nearby stockpiles like a building does? Shift+right click stockpiles after cutting an entire log down is fairly tolerable, since the game picks all the stuff up and puts it all in per inventory load. Naturally a "stockpile everything on the ground" option would be even better, but I'm content with its current state.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system