Animal quality fields can be easily abused

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rebornzox
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Joined: Fri Aug 28, 2015 6:31 pm

Animal quality fields can be easily abused

Post by rebornzox »

Memorizing good animal spots can be abused by bringing and killing animals on those fields. Maybe, making personal quality scatter for every animal would help to make this mechanic more natural and protected from abuse.
Zox
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Sevenless
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Re: Animal quality fields can be easily abused

Post by Sevenless »

rebornzox wrote:Memorizing good animal spots can be abused by bringing and killing animals on those fields. Maybe, making personal quality scatter for every animal would help to make this mechanic more natural and protected from abuse.
I'm pretty sure it's based on the location the wild animal spawns on, not the kill location. Have you tested this?

Beyond which I genuinely dislike animal quality fields. RNG animals was a nice break from needing to hunt areas continuously, I liked that variety. Every kill could be amazing or bad.
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rebornzox
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Joined: Fri Aug 28, 2015 6:31 pm

Re: Animal quality fields can be easily abused

Post by rebornzox »

Sevenless wrote:
rebornzox wrote:Memorizing good animal spots can be abused by bringing and killing animals on those fields. Maybe, making personal quality scatter for every animal would help to make this mechanic more natural and protected from abuse.
I'm pretty sure it's based on the location the wild animal spawns on, not the kill location. Have you tested this?

Beyond which I genuinely dislike animal quality fields. RNG animals was a nice break from needing to hunt areas continuously, I liked that variety. Every kill could be amazing or bad.
Not 100% sure, but i tested a bit by finishing bats on a 60q spot, which worked for me. Still may be a funny coincidence.
Zox

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