-
Hervarth
- Posts: 301
- Joined: Sun Aug 16, 2015 4:24 pm
-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Put Harvest action back in adventure menu
Seconded.Hervarth wrote:It was great for beautiful dreams, too
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Put Harvest action back in adventure menu
Make it also work for foreaging (pick) and bushes/trees (so it picks berries/fruit, doing nothing if there are none), while it functions as a walk command when you click on the ground.
Please.
Please.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Put Harvest action back in adventure menu
I'd rather see the pick context menu option go away entirely. We already right click insta pick to collect things like grubs/whatever, why not blueberries and chanterelles?Granger wrote:Make it also work for foreaging (pick) and bushes/trees (so it picks berries/fruit, doing nothing if there are none), while it functions as a walk command when you click on the ground.
Please.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
endiron
- Posts: 80
- Joined: Sat Aug 29, 2015 4:23 am
- Location: Sipping from a coconut with a little umbrella while the hole in my palisade is breached
Re: Put Harvest action back in adventure menu
I think having a "pick" window popping up has a function - for me in this new world, seeing unfamiliar static objects in the world doesn't always make it apparent whether or not they can be harvested.Sevenless wrote:I'd rather see the pick context menu option go away entirely. We already right click insta pick to collect things like grubs/whatever, why not blueberries and chanterelles?Granger wrote:Make it also work for foreaging (pick) and bushes/trees (so it picks berries/fruit, doing nothing if there are none), while it functions as a walk command when you click on the ground.
Please.
Maybe if it's just taken out for foragables that you can already see on the minimap as you suggest, I guess that would make sense.
-
LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: Put Harvest action back in adventure menu
I don't mind its return to the menu.
-
Darruin
- Posts: 322
- Joined: Sat Jun 01, 2013 5:24 pm
Re: Put Harvest action back in adventure menu
Please bring it back, very useful tool.
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Put Harvest action back in adventure menu
Enders client now has client-side support for this.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020