Wretched Gore

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Fierce_Deity
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Joined: Thu Feb 12, 2015 4:11 pm

Wretched Gore

Post by Fierce_Deity »

I would like to suggest a method that would allow players to heal the evil wound known as wretched gore.
I would like to see a skill called Surgery added to the game that can be bought after metalworking and sewing are purchased. Surgery will unlock the ability to make a scalpel or some other form of medical tools.
The scalpel will require metal to create. Heres where my idea gets a little interesting. Players possessing the right equipment and skills necessary to perform surgery may do so using a new Surgery action on other players. Surgery should require a scalpel and a string. The quality of the string and scalpel will affect the success chance of the surgery along with the players dexterity and sewing.
Wretched gore can turn into a couple of different wounds after being operated on. One being "Stitched Wound", which will heal naturally on its own. Another being something along the lines of "Infected Gore" or just "Infected Wound". The amount of each wound a player gets after surgery will be dependent on the quality of the materials used and the player who acted as surgeon. The catch is that an Infected Wound will continue dealing HHP damage the longer it is allowed to remain in place. The Infected Wound should be healed using a poultice, or maybe some other new item jorbtar might want to add. A penicillin from various mushrooms would be cool.
Thats about it for my idea. If you like it or think you have a suggestion to improve it let me know.
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Sevenless
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Re: Wretched Gore

Post by Sevenless »

I've been wondering if we'd get something involving multiple people required to heal a wound.

It's a little mean to hermits though don't you think?
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Fierce_Deity
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Re: Wretched Gore

Post by Fierce_Deity »

I was thinking that you would be able to perform surgery on yourself with a higher fail rate maybe. However if jorbtar were to implement something like this without that then hermits would have to go find someone for treatment yea.
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jorb
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Re: Wretched Gore

Post by jorb »

Thanks for the suggestion.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Moretimer
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Re: Wretched Gore

Post by Moretimer »

Anything that you will introduce to heal it anytime soon, jorb?
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jorb
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Re: Wretched Gore

Post by jorb »

No promises.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
pimotimo
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Joined: Sun Apr 29, 2012 12:13 pm

Re: Wretched Gore

Post by pimotimo »

jorb wrote:No promises.
Come on jorb! the habitans of hafen need to cure their wounds! :) i'd love to see some kind of healing soon
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mamotromico
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Joined: Wed Aug 19, 2015 10:25 pm

Re: Wretched Gore

Post by mamotromico »

Sevenless wrote:I've been wondering if we'd get something involving multiple people required to heal a wound.

It's a little mean to hermits though don't you think?

Well, you could get in contact with a medic healer and pay/trade for its services.

But if you are really a ultra lone hermit, yeah it could be a bit unfair. Would be better if both could heal somehow it (or at least minimize the wound), but with multiple people (medic or whatever) it could be more efficient.
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Lojka
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Joined: Sat Jan 21, 2012 10:02 am

Re: Wretched Gore

Post by Lojka »

pimotimo wrote:
jorb wrote:No promises.
need to cure their wounds!
for what ?

just eat con food, and your hp will raise

player killer will anyway kill you with 1 hit
and while on hunting - you should learn how to hunt with no dmg, not to heal all given wounds
ntrophimov
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Joined: Sat Sep 19, 2015 1:31 pm

Re: Wretched Gore

Post by ntrophimov »

The only thing that I want to see in this game is the ability to heal wretched gore injuries.

I think that we should start a petition about it.

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