Crashed on terramorphing and not only

The worst monsters in the Hearthlands warp the fabric of space and time...
Rjk
Posts: 7
Joined: Fri Aug 28, 2015 11:28 pm

Crashed on terramorphing and not only

Post by Rjk »

jorb wrote:Well, this thread is not for that purpose. Make a new bug report and post your crash data there.
Yes, you are right

Hi Jorb, Hi Loftar
I have next problem
https://youtu.be/R9etL4sNlEM?t=22

chance event:
  • terramorphing/dig = 99% (1% chance no crash if <5-8 square/soil)
  • load graphics (finalizing tileset...) game after character select - 1 crash of ~20 launch
  • traveling on wild - periodically, maybe more often when approaching the marshes
  • on marshes 1 of 10
    • further - "finalizing tileset" (after character select) on marshes 2 of 3 launch
  • leave the house 1 of 10
  • plow or pawed - sometimes... I try to plow no more than 3-5 squares at a time, when more that 50/50 crashed
XP SP3, intel core quad Q8300 2.5Ghz, 4G ddr2, ATI Radeon HD 4350, any java, any client

please help me, i dont have palisad and my paranoia grow up everyday :D
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jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Crashed on terramorphing and not only

Post by jorb »

Paged loftar.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Crashed on terramorphing and not only

Post by loftar »

I don't quite understand your annotations in the video. What is "exclusion"? A term for the client hanging? Are you saying that you "usually" get a crash report instead? If that is so, it would probably help a lot more if you posted the contents of such crash log instead.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
Rjk
Posts: 7
Joined: Fri Aug 28, 2015 11:28 pm

Re: Crashed on terramorphing and not only

Post by Rjk »

loftar wrote:What is "exclusion"?
usually crash going in 3-4 square in work - not important
maybe this video more informative
https://www.youtube.com/watch?v=3YgTalsh6VE
loftar wrote:A term for the client hanging?
Sorry, my english not bad, my english very bad. If I understand the question - no hanging, only black screen
I'm sorry, i probably incorrectly expressed. No crash client - crash graphics?
loftar wrote:Are you saying that you "usually" get a crash report instead?
This "crash" - no report.
loftar wrote: If that is so, it would probably help a lot more if you posted the contents of such crash log instead.
another crash, after selection character report:

Code: Select all

java.lang.NullPointerException
at haven.HavenPanel.rootdraw(HavenPanel.java:279)
at haven.HavenPanel.run(HavenPanel.java:521)
at java.lang.Thread.run(Unknown Source)

Code: Select all

java.lang.ArrayIndexOutOfBoundsException: 38
at haven.GLState$Applier.apply(GLState.java:516)
at haven.GOut.apply(GOut.java:256)
at haven.TexGL.render(TexGL.java:334)
at haven.Tex.crender(Tex.java:90)
at haven.Tex.crender(Tex.java:95)
at haven.GOut.image(GOut.java:175)
at haven.GameUI$NKeyBelt.draw(GameUI.java:1020)
at haven.Widget.draw(Widget.java:614)
at haven.Widget.draw(Widget.java:619)
at haven.GameUI.draw(GameUI.java:583)
at haven.Widget.draw(Widget.java:614)
at haven.Widget.draw(Widget.java:619)
at haven.RootWidget.draw(RootWidget.java:65)
at haven.UI.draw(UI.java:140)
at haven.HavenPanel.rootdraw(HavenPanel.java:289)
at haven.HavenPanel.run(HavenPanel.java:530)
at java.lang.Thread.run(Unknown Source)

Code: Select all

java.lang.RuntimeException: haven.BGL$BGLException: java.lang.IndexOutOfBoundsException: Required 1 remaining elements in buffer, only had 0
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:446)
at haven.HavenPanel$6.run(HavenPanel.java:481)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.BGL$BGLException: java.lang.IndexOutOfBoundsException: Required 1 remaining elements in buffer, only had 0
at haven.BGL.run(BGL.java:80)
at haven.HavenPanel.redraw(HavenPanel.java:392)
at haven.HavenPanel$1.display(HavenPanel.java:102)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$300(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: java.lang.IndexOutOfBoundsException: Required 1 remaining elements in buffer, only had 0
at com.jogamp.common.nio.Buffers.rangeCheck(Buffers.java:1033)
at jogamp.opengl.gl4.GL4bcImpl.glNormalPointer(GL4bcImpl.java:19586)
at haven.BGL$73.run(BGL.java:577)
at haven.BGL.run(BGL.java:78)
... 22 more

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