Let's start by saying that stockpiles are great.
But in any decently sized village a problem comes up with them: sorting and limiting. Trash stockpile, for example, accepts both intestine and entrails. Now you have to manually sort your inventory to make sure that wrong material doesn't end up there. Similarly, you probably might want to not mix bear hides with bat skins. And as we progress further, we want to keep higher quality material separate from lower quality.
Currently, the stockpiles don't take this into account, which makes a lot of unnecessary work a requirement. Everybody hates getting entrails in their inventory when they are trying to make sausages, right?
So what I'd propose that we could set a filter for a stockpile to only allow material that fits the set criteria. I.e. material subtype and quality upper/lower limit. It would be a toggle that you can disable at will, but one that would prevent you from accidentally mixing stuff.
Additionally, it'd be great if the same could be applied to containers as well (especially cupboards). And if you decide against it, at least giving us the ability to engrave description on the cupboard/chest/etc. would be lovely (doors of mansions as well).
Right now we have to rely on external documentation and constant communication to enforce any sort of sensible sorting system.
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Sarge
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Re: Stockpile Filters & Limitations
Absolutely support this suggestion. Please devs, before I resort to pulling a kLauE on one of my fellow villagers for mixing the entrails with the intestines!
factnfiction101 wrote:^I agree with this guy.
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Sollar
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Re: Stockpile Filters & Limitations
This. I guess some sort of filter or sorting option on inventory/containers/stockpiles is not so hard to implement, and it would be quite helpful.
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vatas
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Re: Stockpile Filters & Limitations
Stockpiles are awesome? Yes.
Stockpiles can be improved? Yes.
Revamping stockpiles into cupboard-esque containers that only accept their type of items wouldn't be bad idea but dunno how that works programming-wise.
Stockpiles can be improved? Yes.
Revamping stockpiles into cupboard-esque containers that only accept their type of items wouldn't be bad idea but dunno how that works programming-wise.
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Basic Claim Safety (And what you’re doing wrong
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Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Avu
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Re: Stockpile Filters & Limitations
I heartily support this endeavor.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Sevenless
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Re: Stockpile Filters & Limitations
I'm actually gonna be hated and go the other way on this one. Not everything can have a stockpile, and trash items are a good example where the stockpile system breaks down. Cupboards work pretty snazzily for things like intestines and entrails.
I think the trash pile should be removed from game entirely, and we should start using cupboards/large chests for those items again.
I think the trash pile should be removed from game entirely, and we should start using cupboards/large chests for those items again.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Sarge
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Re: Stockpile Filters & Limitations
correct.Sevenless wrote:I'm actually gonna be hated...
factnfiction101 wrote:^I agree with this guy.
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Sevenless
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Re: Stockpile Filters & Limitations
I knew what I was doing. RIP forum rep.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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jorb
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Re: Stockpile Filters & Limitations
Will consider.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose