There are some plants, that lives 2 years. Such as carrot, beetroot, onion.
At the first year they are growing from seeds to edible roots, what we are eating. The next year, if you will plant a carrot, beet or onion - it will launch a peduncle that will bloom, and then you will get seeds. After that this after that roots become inedible.
So, why dont make this system in haven?
When, for example, planting carrot seed you get carrot. After this, carrot can not be planted for multiplying, it will be only for getting seeds from it.
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Fostik
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Real life system of plants
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jorb
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Re: Real life system of plants
Some other modes and interactions on relevant plants would be lots of fun, yes.
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Avu
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Re: Real life system of plants
It would suck for non hardcore players. If you can't log when the carrot or beet is its middle harvestable root stage you will most often just end up with the last stage aka seeds. The current sytem may not be agriculturally sound but at least it's enjoyable.
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a man need only strike another to make him evil."
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Lojka
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Re: Real life system of plants
we could do "weeding"
with it, you can invest stamina and your hard work into little faster growrate
but this may be only abused on raising Q on 3-4 tiles, and big fields will not be affected
with it, you can invest stamina and your hard work into little faster growrate
but this may be only abused on raising Q on 3-4 tiles, and big fields will not be affected
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Fostik
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Re: Real life system of plants
You will just need replant it for continuing flowering.Avu wrote:It would suck for non hardcore players. If you can't log when the carrot or beet is its middle harvestable root stage you will most often just end up with the last stage aka seeds. The current sytem may not be agriculturally sound but at least it's enjoyable.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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Fostik
- Posts: 2521
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Re: Real life system of plants
Fostik wrote:You will just need replant it for continuing flowering.Avu wrote:It would suck for non hardcore players. If you can't log when the carrot or beet is its middle harvestable root stage you will most often just end up with the last stage aka seeds. The current sytem may not be agriculturally sound but at least it's enjoyable.
That worked in previous worlds...Lojka wrote: but this may be only abused on raising Q on 3-4 tiles, and big fields will not be affected
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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brohammed
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Re: Real life system of plants
More relevant would be deciduous trees regrowing from coppice stumps
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LadyV
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Re: Real life system of plants
No this is a game. It should be fun. To much realism and such make the game work. A balance is fine but keep things simpler.