Since having only Chop is boring, I figure we should throw a bunch of melee card ideas at the devs and maybe something will stick. Anyway, let's get the ball rolling:
1) Parry
Weight: MC
Defends Against: Striking, Sweeping
IP: 1 + 1
Cooldown: 25
Duration: 150
Special: An attack that hits this defence has it's cooldown increased by 50%
2) Shield
Weight: MC * 1.25
Defends Against: All
Cooldown: 50
Duration: 250
3) Riposte
Weight: MC * 0.75
Defends Against: Striking
Cooldown: 20
Duration: 40
Special: If an attack breaks this defence a free counterattack is triggered:
Weight: MC * 0.5
Attack Type: Striking
Damage: Same as Chop
4) Shield Bash
Weight: MC
Attack Type: Oppressive
IP: 1
Damage: 30
Cooldown: 50
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spawningmink
- Under curfew
- Posts: 2629
- Joined: Wed Mar 26, 2014 7:19 pm
Re: Melee cards
there is other ones..... there is vstrike and sting how have you not discovered thisPotjeh wrote:Since having only Chop is boring, I figure we should throw a bunch of melee card ideas at the devs and maybe something will stick. Anyway, let's get the ball rolling:
1) Parry
Weight: MC
Defends Against: Striking, Sweeping
IP: 1 + 1
Cooldown: 25
Duration: 150
Special: An attack that hits this defence has it's cooldown increased by 50%
2) Shield
Weight: MC * 1.25
Defends Against: All
Cooldown: 50
Duration: 250
3) Riposte
Weight: MC * 0.75
Defends Against: Striking
Cooldown: 20
Duration: 40
Special: If an attack breaks this defence a free counterattack is triggered:
Weight: MC * 0.5
Attack Type: Striking
Damage: Same as Chop
4) Shield Bash
Weight: MC
Attack Type: Oppressive
IP: 1
Damage: 30
Cooldown: 50
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy
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Gabula
- Posts: 172
- Joined: Sun Aug 30, 2015 9:05 pm
Re: Melee cards
How did you discover vstrike and sting? What animal were you fighting?
On topic: If there is going to be a defensive move that requires a shield, it should defend against all four colours.
On topic: If there is going to be a defensive move that requires a shield, it should defend against all four colours.
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Gensokyo
- Posts: 286
- Joined: Sun Aug 30, 2015 10:32 am
Re: Melee cards
Damage: 30?Potjeh wrote:Since having only Chop is boring, I figure we should throw a bunch of melee card ideas at the devs and maybe something will stick. Anyway, let's get the ball rolling:
4) Shield Bash
Weight: MC
Attack Type: Oppressive
IP: 1
Damage: 30
Cooldown: 50
I feel like the damage should be based around type of shield and quality of shield, as seemingly all other melee combat attacks work.
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Ostara
- Posts: 83
- Joined: Thu Aug 05, 2010 12:16 pm
Re: Melee cards
Post screenshots?spawningmink wrote: there is other ones..... there is vstrike and sting how have you not discovered this
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Hervarth
- Posts: 301
- Joined: Sun Aug 16, 2015 4:24 pm
Re: Melee cards
Yeah I think he's trolling until he provides evidence...
my 2 cents:
I would like attack types for mc to be different for different weapons. Say:
Sting/valstrike: striking for 1H swords, melee spears
Chop/Cleave: sweeping for axes/2h swords
Batter/Crush: oppressive for clubs/maces/warhammers
Shield bash: I prefer backhanded for roleplay reasons, but damage should depend on the shield, say 30*sqrt(sqrt(q*str)/10)) or something
In addition to this, you shouldn't be able to swap weapons in combat - or doing so should give some major disadvantage, like a very long cooldown (maybe you could swap decks at the same time?) That way you can choose your deck based on the visual cues from your opponent. (We need combat deck hotkeys pls ;( )
Also, it would be nice if not having stuff equipped in your hands gave a bonus to the damage of ua attacks, or having stuff (or just weapons, to help foragers/newer players) equipped gave a penalty.
MC moves:
I think that the shield manouver is too strong if you have it defending against all. I'd rather at least have 2 moves, "Shield Block" (striking/backhanded) and "Shield Deflect" (sweeping/oppressive), or something like that. And they should have more like 2x weight, given the different mechanics this world.
For those 2h warriors, maybe there should also be equivalent "parry" and "fend", with 1x weight.
I like the riposte move, but would probably restrict to a particular weapon type.
Edit: Also, throwing spears that use sqrt(mc*mm) pls!!!
my 2 cents:
I would like attack types for mc to be different for different weapons. Say:
Sting/valstrike: striking for 1H swords, melee spears
Chop/Cleave: sweeping for axes/2h swords
Batter/Crush: oppressive for clubs/maces/warhammers
Shield bash: I prefer backhanded for roleplay reasons, but damage should depend on the shield, say 30*sqrt(sqrt(q*str)/10)) or something
In addition to this, you shouldn't be able to swap weapons in combat - or doing so should give some major disadvantage, like a very long cooldown (maybe you could swap decks at the same time?) That way you can choose your deck based on the visual cues from your opponent. (We need combat deck hotkeys pls ;( )
Also, it would be nice if not having stuff equipped in your hands gave a bonus to the damage of ua attacks, or having stuff (or just weapons, to help foragers/newer players) equipped gave a penalty.
MC moves:
I think that the shield manouver is too strong if you have it defending against all. I'd rather at least have 2 moves, "Shield Block" (striking/backhanded) and "Shield Deflect" (sweeping/oppressive), or something like that. And they should have more like 2x weight, given the different mechanics this world.
For those 2h warriors, maybe there should also be equivalent "parry" and "fend", with 1x weight.
I like the riposte move, but would probably restrict to a particular weapon type.
Edit: Also, throwing spears that use sqrt(mc*mm) pls!!!
_Gunnar's alt