Idea for combat

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
overtyped
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Idea for combat

Post by overtyped »

It would be quite nice if all melee weapon attacks were striking, then they wouldn't be as overpowered.
Also, if there were no melee manuevers, then it makes unarmed actually useful.
At the moment hitting for 300 with a Q10 steel sword is absurdly powerful.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Idea for combat

Post by jorb »

Will consider. Thanks.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
rye130
Posts: 2557
Joined: Mon Feb 01, 2010 9:41 pm

Re: Idea for combat

Post by rye130 »

"Let's remove variety from the game"
User avatar
bmjclark
Posts: 4053
Joined: Thu Jan 27, 2011 6:40 am
Location: Ontario, Canada

Re: Idea for combat

Post by bmjclark »

Simply not putting melee combat moves in the game would be a huge disappointment imo, especially because the shield is in the game. I do agree though that the super hard hitting abilities should probably be tied to 1 or 2 schools of damage (or add more defenses that defend against multiple attack types) just so you don't have to keep all 4 defenses up or get 1 shot. Or the hard hitting abilities could be nerfed slightly so chop is not a 1 shot with a soldier sword. Either way, i don't think just not adding melee combat maneuvers is a good solution to anything. More variety in combat never hurts.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
User avatar
Lojka
Posts: 264
Joined: Sat Jan 21, 2012 10:02 am

Re: Idea for combat

Post by Lojka »

i think regular chop should do only x1.5 dmg of punches (with knuckle)

and the chop, we got now (250 dmg) - should use some initiative points, like 2+2

so we can add some meele attacks and maneurs

like hittig with dull end of sword - this can do near no dmg but break defence at x1.2 rate

if attacks won't do so much dmg then they can be blue yellow or green

Return to “Critique & Ideas”