I've just found a large area where it appears that all the trees have been clear cut and all the stumps and the timber removed. The minimap however still shows the area as thickly treed. I find it implausible to believe that so many hundreds of trees can have been removed since the map was last saved. It would have taken a small army of lumberjacks...
So I think this may be a bug.
Oops, yes, definitely. The minimap shows a ridge too, just where I am standing. No ridges here.
I think perhaps we may have experienced a nuclear bomb?
I can't tell you where this is because I have no idea where I started the game. It's a not very thickly settled area. In hours of walking I have found three long abandoned farms up river from here and the area is just above a lake. -Useless to figure out where I mean, I know.
Interestingly boar, chanterelles and stringy taproot are still here even if other stuff is gone.
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RandomNub
- Posts: 8
- Joined: Mon Dec 28, 2009 7:28 am
Re: Big area without trees
I am still walking around this big devastated area. I haven't stopped walking yet which gives you an idea of the size of it. I am trying to track the inside perimeter, although I have to detour to get around rivers and lakes and things. So far I have found two bottom corners of it. I have also found a ridge that starts in the treed area, runs for an inch and then hits the invisible wall and ceases to exist...
Silkmoths, deer, frogs, rats, ferns, all those are still there. But there are no boulders.
The bears are still here too; thus the pause while I stand in a river and wait for it to go away.
Silkmoths, deer, frogs, rats, ferns, all those are still there. But there are no boulders.
The bears are still here too; thus the pause while I stand in a river and wait for it to go away.
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RandomNub
- Posts: 8
- Joined: Mon Dec 28, 2009 7:28 am
Re: Big area without trees
BTW, guys?
This is likely an issue of corrupt data and the cure for it is to reload the map from an earlier save file. Meaning... prepare for a rollback of the entire map when the devs get up in the morning and find this out.
Just suggestin'.
This is likely an issue of corrupt data and the cure for it is to reload the map from an earlier save file. Meaning... prepare for a rollback of the entire map when the devs get up in the morning and find this out.
Just suggestin'.
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Big area without trees
it's a nuke. 3rd time this has happened. Supposedly it's related to scents. It's wonder brodgar has never been nuked....
Rename your title to 'nuked grid alert III' and perhaps create some way to inform the devs of what macrogrid you are on.
Rename your title to 'nuked grid alert III' and perhaps create some way to inform the devs of what macrogrid you are on.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Shades
- Posts: 34
- Joined: Sun Dec 13, 2009 1:17 pm
Re: Big area without trees
Assuming they can find my hearth then a similar (possibly the same) area is north-east of it. It's hard to miss.
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Phalacrox
- Posts: 83
- Joined: Sun Nov 29, 2009 3:24 pm
Re: Big area without trees
How is it related to scents?Chakravanti wrote:it's a nuke. 3rd time this has happened. Supposedly it's related to scents. It's wonder brodgar has never been nuked....
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Big area without trees
Actually, it is not related to scents; it is related to any bug that occurs while freeing portions of the map that haven't been used for a while. When I emergency-save the server data after the crash has occurred, that map portion is then saved in its incomplete state. Last time it happened, it was because of a bug with scents. This time, it was an anthill bug. I really have to learn not to overwrite the borked grid.Chakravanti wrote:it's a nuke. 3rd time this has happened. Supposedly it's related to scents. It's wonder brodgar has never been nuked....
Anyway, I'm replacing the lost grid with a backup from Dec 26. Fortunately, it doesn't seem like anyone is living there, so no major damage should have been done.
"Object-oriented design is the roman numerals of computing." -- Rob Pike