I played a game before that had two forms of fishing- Idle fishing which directly had a % chance to succeed based on your fishing "skill" (70% to catch at the highest rank), and was made slower than active fishing due to a timer popping up after catching a fish for 15 seconds, it would ask "Would you like to actively catch this fish, or automatically?" and after 15 seconds would automatically try to catch the fish.
The fishing minigame itself was simple.
A new window appeared, and in that window was a fish being held by a "string" (Your mouse). There was a small box surrounding the fish, and a small area between the box and the edge of the window. The timer for this event was around 10-15 seconds- and at the top was a red bar that filled. If the fish was outside of the "safety" area, which was inside the box/the center of the window, the bar at the top would being to rapidly fill. If it filled, you failed to catch the fish. You controlled the fish by moving your mouse in the direction you wanted to move it, but the fish would also randomly change directions and speeds to try and fly outside of the box as fast as possible.
The goal is to ensure the bar at the top didn't fill up until the fish was properly caught (Until the timer ran out).
It's simple, and very easily adjustable for difficulty, with things such as "speed of the fish" "timer length" "maximum bar length" and so forth- and I don't think it would fit outside as haven as horribly as philosofishing does- that is if you guys even want to add minigames such as this.
Obviously, this would just replace rod-fishing currently.
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Archiplex
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A suggestion for a new fishing minigame
Last edited by Archiplex on Wed Oct 07, 2015 9:43 pm, edited 1 time in total.
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Sevenless
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Re: A suggestion for a new fishing minigame
I don't think that concept is any better than the base concept behind philosofishing. The difference is in clarity of feedback on how to improve mostly.
I don't think we need a different game, just tweaks to this game to make it more accessible.
I don't think we need a different game, just tweaks to this game to make it more accessible.
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Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
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Archiplex
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Re: A suggestion for a new fishing minigame
Sevenless wrote:I don't think that concept is any better than the base concept behind philosofishing. The difference is in clarity of feedback on how to improve mostly.
I don't think we need a different game, just tweaks to this game to make it more accessible.
It's a little more active than currently, but the important part is that it's neither guesswork nor confusing to pick up.
Philosofishing is guessing based around what fish you might be reeling in, and memorizing responses to messages. I think they are two very different ideas.
Queen of a cold, dead land. Caretaker of the sprucecaps.
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Sevenless
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Re: A suggestion for a new fishing minigame
I meant neither are really "fun" or "immersive" for the average player. I personally like philosofishing but I get why most people don't.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Lunarius_Haberdash
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Re: A suggestion for a new fishing minigame
I feel like the addition of a fourth option made our present rod fishing a step less fun than Salem's. But I'm glad to have a fishing option like Salem's in our current game.Sevenless wrote:I meant neither are really "fun" or "immersive" for the average player. I personally like philosofishing but I get why most people don't.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.