I was thinking that a better mini game for taming animals could be something somewhat similar to how the fishing mechanic with the better rod, except with foragable foods and feeding.
The game could be something like this, first you feed it a clover, rope it, then bring it back and attach it to a hitching post. After a few hours, it will be hungry again for food. When you feed it, the taming meter goes up. However, the amount of taming meter increase you get is dependent upon what forageable food you fed it, and what it's random natural tendencies are. So if this particular cow really likes blackberries the best, and you gave it a lingonberry you would only get a marginal increase, instead of the best possible increase.
The numbers and such would have to be fine tuned, obviously, and that would depend on how long you think it is appropriate for the taming game to last, and such. It also might be good for the cows preferences to reset at the 50% mark, however, this also might suck. Not sure.
Either way this game makes more sense, as when you train animals, feeding them (rewarding them) when they do the appropriate thing is almost always preferable to deterrence via pain. So instead of beating your animals into submission you are teaching them through rewards, how to be a cow and such.
Anyway, I think the current game kinda sucks, and that this one may be a better alternative.
Feel free to debate and critique.
Thanks
Ricky
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mattresses
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Re: Animal Taming Mini Game Idea
Maybe a pacifist route for taming that results in obnoxious cows that won't give you milk half the time and call you names behind your back.
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RickyP602
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Re: Animal Taming Mini Game Idea
mattresses wrote:Maybe a pacifist route for taming that results in obnoxious cows that won't give you milk half the time and call you names behind your back.
Actually, they'll be better behaved and produce more milk than the cows you beat into submission ;p
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jorb
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Re: Animal Taming Mini Game Idea
I agree that the present system could be expanded upon.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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RickyP602
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Re: Animal Taming Mini Game Idea
Indeed, I just think that the mini game doesn't necessarily have to include combat. Taming animals isn't a violent job, normally.jorb wrote:I agree that the present system could be expanded upon.
However, maybe domesticating is. I admit to having very little experience in that category.
PS: how was the day off? It seems you're right back to it today!
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jorb
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Re: Animal Taming Mini Game Idea
Heh. Excellent, thank you.RickyP602 wrote:PS: how was the day off? It seems you're right back to it today!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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craigh1993
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Re: Animal Taming Mini Game Idea
I like this idea combined with current taming, meaning it may be easier for you to tame through current taming if your characters more fitted to it and if you're a farmer/passive player taming this way.
Yesterday I murdered a rock, beat up a stone. Hospitalized a brick, I'm so mean I make medicine sick.
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RickyP602
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Re: Animal Taming Mini Game Idea
Indeed, the current system only favors those that go ua/mc. It can be done with other characters once they get enough deflection. Just seems to me that combat shouldn't be the one and only way, nor is it realistic.craigh1993 wrote:I like this idea combined with current taming, meaning it may be easier for you to tame through current taming if your characters more fitted to it and if you're a farmer/passive player taming this way.
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boreial
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Re: Animal Taming Mini Game Idea
Bumping this as a better taming system is worth looking into IMHO