The -10 perc -10 agi is worse than 32 hhp.
I'd rather just take the 32 hhp damage than this horrendous debuff, which is going to last for month.
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ewlol
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pimotimo
- Posts: 157
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Re: Stitched up debuff should scale with remining HHP to hea
It could scale depending on the wound remaining %
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Lunarius_Haberdash
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Re: Stitched up debuff should scale with remining HHP to hea
Welcome to acknowledging the point, this shit HURTS... And he was playing it light.ewlol wrote:I'd rather just take the 32 hhp damage than this horrendous debuff, which is going to last for month.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Hervarth
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Re: Stitched up debuff should scale with remining HHP to hea
Making it last for ages is a very boring way of making it hurt.
edit: here was my suggestion, I would add to the OP of it that wounds should be much faster to heal, since waiting is boring.
viewtopic.php?f=48&t=44088
edit: here was my suggestion, I would add to the OP of it that wounds should be much faster to heal, since waiting is boring.
viewtopic.php?f=48&t=44088
Last edited by Hervarth on Sun Oct 18, 2015 6:24 pm, edited 1 time in total.
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Gabula
- Posts: 172
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Re: Stitched up debuff should scale with remining HHP to hea
Having your character die would also suck. I can't believe you are complaining when Jorb was nice by giving you a way to heal it in the first place. It was meant to be un-healable.
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Sevenless
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Re: Stitched up debuff should scale with remining HHP to hea
If it's going to scale, maybe the initial debuff should be based on the damage rather than a flat amount.
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Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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jorb
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Re: Stitched up debuff should scale with remining HHP to hea
I disagree.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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cattboy
- Posts: 55
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Re: Stitched up debuff should scale with remining HHP to hea
Some suggestions
having green energy (healing), makings the patch heal slightly faster
While stitched up you cannot swim the bandage breaks and you have to redo it (way to remove the applied patch stich)
The debuff is reduced as your wretched gore is healed, just like irl... you start feeling better
The patch can tear if damaged in combat (must remake patch and reapply)
having green energy (healing), makings the patch heal slightly faster
While stitched up you cannot swim the bandage breaks and you have to redo it (way to remove the applied patch stich)
The debuff is reduced as your wretched gore is healed, just like irl... you start feeling better
The patch can tear if damaged in combat (must remake patch and reapply)
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abt79
- Posts: 1629
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Re: Stitched up debuff should scale with remining HHP to hea
Maybe now you'll respect the animals.
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