It would look somethin like dat (crappy visualization)


yes i know the definition of fun for some people is hiding every object on map and grindraidingLadyV wrote:I don't think it is needed.
Don't get snippy with me just because I don't agree. Carpentry is a skill and skills should be earned by the player not given freely by a item. I have always held that belief. Only tools should provide boosts to outcomes. If you want a item that boosts a physical stat fine but other wise i will stand by my comment.Teleskop wrote:yes i know the definition of fun for some people is hiding every object on map and grindraidingLadyV wrote:I don't think it is needed.

What about straw hat, chef's hat, forge ring, thane ring, thimble et al?LadyV wrote:Don't get snippy with me just because I don't agree. Carpentry is a skill and skills should be earned by the player not given freely by a item. I have always held that belief. Only tools should provide boosts to outcomes. If you want a item that boosts a physical stat fine but other wise i will stand by my comment.
Please explain the difference of the suggestion to farmers or chefs hat.LadyV wrote:Carpentry is a skill and skills should be earned by the player not given freely by a item. I have always held that belief. Only tools should provide boosts to outcomes. If you want a item that boosts a physical stat fine but other wise i will stand by my comment.
The idea to give cool looking item stat is so they wont get substituted by things like neetle shirtsLadyV wrote:Don't get snippy with me just because I don't agree. Carpentry is a skill and skills should be earned by the player not given freely by a item. I have always held that belief. Only tools should provide boosts to outcomes. If you want a item that boosts a physical stat fine but other wise i will stand by my comment.Teleskop wrote:yes i know the definition of fun for some people is hiding every object on map and grindraidingLadyV wrote:I don't think it is needed.