"Dead animal" animation when entering mansion

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burgingham
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Joined: Fri Aug 14, 2009 10:58 pm

"Dead animal" animation when entering mansion

Post by burgingham »

I have a mansion where I usually put my obsolete chicken after I log in and kill them there. Whenever I enter the house the first time I get the killing an animal in your inventory animation.
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jorb
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Re: "Dead animal" animation when entering mansion

Post by jorb »

Could be the same as the instruments playing a note when your reenter a house. Will look at it. Thanks.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: "Dead animal" animation when entering mansion

Post by jorb »

Testing can't reproduce. Do note that the character pose is reapplied when you enter a new world, for which reason the character might twitch a little.

Need more steps to reproduce otherwise.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

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