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nuker22110
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smelting anvil
Since anvils are apparently just a giant chunk of metal, would it be possible for us to resmelt anvils for like a reduced amount of materials back?
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jorb
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Re: smelting anvil
General problem with specifying and tracking the resources you would be getting back. Not a priority.
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Vigilance
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Re: smelting anvil
Why couldn't it just be the material cost of the anvil with the anvil's quality?
ie, 5 bars of the exact ql of the anvil?
ie, 5 bars of the exact ql of the anvil?

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jorb
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Re: smelting anvil
Bars of what metal?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
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sabinati
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Re: smelting anvil
Hard metal
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jorb
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Re: smelting anvil
Not saying it couldn't be defined. Merely pointing out that it has to be. Defined, maintained, tracked, &c.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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endiron
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Re: smelting anvil
jorb, I agree that it would be a bit of a hassle to do that, both code & serverwise.jorb wrote:Not saying it couldn't be defined. Merely pointing out that it has to be. Defined, maintained, tracked, &c.
I suggested something a while back to remedy that (Thread here) which basically consists of having destroyed objects have an un-formula that is hardcoded into their object type. The produced items from destroying a construction would be 1/2 (or some other arbitrary fraction) of the objects overall quality to prevent reckless deconstruction without penalty.
It would be a tradeoff of adding a few (8 foreseen) assets of generic "broken", or otherwise damaged items to account for the many different varities of items being implemented. The new item types would be there to prevent the whole problem of keeping track & having the server store individual item types & qualities for thousands & thousands of objects.
In the case of the anvil, it would be deconstructed into several "Tarnished" ingots, the generic deconstructed stand-in for hard metal, at 1/2 (or again, whatever the fraction you want) quality of the anvil itself.
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Vigilance
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Re: smelting anvil
actually a really good idea. nice.

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Granger
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Re: smelting anvil
Deconstruction material at is a nice idea, but the problem is that you could raise components in quality, even when it is halved. So to get this right the game would need to track the quality per component to make it unexploitable, especially in very early and late worlds.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Vigilance
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Re: smelting anvil
i don't see how that makes sense, granger. if a number is halved, how does it raise?

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
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