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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Remove ROpe Walk
You wanted to make game less clicky. So you added this unliftable horrible looking stupid thing that you need to make ropes? I have maybe 3 of them around my place but i dont use them so often so i forget where they are. very frustating to always build new one. Only reason why you added it is that you want to make game more realistic. So please, add more realistic growth times for trees and crops. For example. Fully grown pine tree should take 40 RL years. And characters should be unable to do anything in first 10 RL years of gameplay.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Remove ROpe Walk
No.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Cajoes
- Posts: 682
- Joined: Sat Jul 11, 2009 2:04 am
Re: Remove ROpe Walk
Here's an idea. Place one next to your hemp-field. Where the rope fibers are made.
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Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: Remove ROpe Walk
Stop being autistic.shubla wrote:You wanted to make game less clicky. So you added this unliftable horrible looking stupid thing that you need to make ropes? I have maybe 3 of them around my place but i dont use them so often so i forget where they are. very frustating to always build new one. Only reason why you added it is that you want to make game more realistic. So please, add more realistic growth times for trees and crops. For example. Fully grown pine tree should take 40 RL years. And characters should be unable to do anything in first 10 RL years of gameplay.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
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Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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TaurenShaman
- Posts: 16
- Joined: Wed Nov 19, 2014 12:11 pm
Re: Remove ROpe Walk
Yes, and jorb you are ultra retarded. And fucked up if you don't add it.
Thanks.
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Thanks.
USER WAS WARNED FOR THIS POST
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shadowchris
- Posts: 973
- Joined: Thu Aug 12, 2010 2:25 am
- Location: Maze's Basement
Re: Remove ROpe Walk
Someone forgot to take their pills today..
W8 HLTU W9 Tartarus,Alfheimer,Niflheim W10 RiP, Dis
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Remove ROpe Walk
I don't have any particular issues with it. After the first couple weeks of gameplay, I make all my rope from hide and farmed fibers anyway.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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molenga
- Posts: 360
- Joined: Wed Feb 25, 2015 7:00 pm
Re: Remove ROpe Walk
That is just down right retarded mate, an easier solution would be to make ropewalk a dismantable object that could then be carried around on inv and reassembled where you want it.shubla wrote:You wanted to make game less clicky. So you added this unliftable horrible looking stupid thing that you need to make ropes? I have maybe 3 of them around my place but i dont use them so often so i forget where they are. very frustating to always build new one. Only reason why you added it is that you want to make game more realistic. So please, add more realistic growth times for trees and crops. For example. Fully grown pine tree should take 40 RL years. And characters should be unable to do anything in first 10 RL years of gameplay.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Remove ROpe Walk
Something similar to the spitroast, yes.molenga wrote:an easier solution would be to make ropewalk a dismantable object that could then be carried around on inv and reassembled where you want it.
I liked it in legacy that i was able to travel around building random wells for the fun of it, sadly that's now impossible since i can't create rope on the way...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020