Salt, Smoke Houses, and food preservation

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Drevar
Posts: 201
Joined: Mon Aug 16, 2010 9:38 pm

Salt, Smoke Houses, and food preservation

Post by Drevar »

Would like to see salt added, either as an ore (halite) or as a simple bonus from mining.

Salt could then be used to make brine and marinade.

Meats could be marinaded or packed in salt to preserve them or..

Smoke houses could be built and used to preserve or enhance meats and cheeses. They would function like ovens, but would only accept oak and the various fruit woods (or simplify to any wood, but really, pine smoked meat? Yuck!)

These would be ideal to add whenever spoilage is introduced (if ever). As standalones these add variety and LARPiness, but don't really provide anything necessary to survival.
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LadyV
Posts: 3113
Joined: Wed Jan 25, 2012 2:34 am

Re: Salt, Smoke Houses, and food preservation

Post by LadyV »

I'm all for new items and recipes. :)
Peonaz3
Posts: 69
Joined: Sat Jun 29, 2013 11:27 am

Re: Salt, Smoke Houses, and food preservation

Post by Peonaz3 »

Great idea.

Salt is a big deal. Also raw meats, intestines and other inard crap staying in cupboards without making smell, always looked weird. Lets make shit rot, like palisades without claim.. but faster.
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Sebthegrand
Posts: 133
Joined: Fri Nov 29, 2013 9:08 pm

Re: Salt, Smoke Houses, and food preservation

Post by Sebthegrand »

Good idea. So i can make beef jerky by smoking it?? :P
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Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Salt, Smoke Houses, and food preservation

Post by Granger »

Simple jerky could be created by crafting thin slices of meat and putting that onto a drying rack that is in the sun.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020

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