Greetings J&LO
I would like to propose that you provide statistical information of the game that updates every day in it's own part of the website. havenandhearth.com/stats
If this would be too much of a burden for you, then I suggest just having weekly stats that is updated every Sunday or Monday.
The main purpose of these stats would be to give us players some insight in what is actually going on in-game, such as:
[*] Amount of unique account logins during the week, preferably a cool graphical chart.
[*] Foods crafted, and preferably if you could specify which food that was made under that total amount. For example; carrots XXXX, pie XXXX etc..
[*] Kills, branching into animal kills and player kills. Where as the animal kills would specify X amount of foxes, boars etc..
[*] Crafted items and gear
[*] Ore that has been mined
[*] Crops that has been planted
[*] LP gained from curios & discoveries
And much more I just probably didn't think about.
You may feel some things in the list may not either be possible to list because of no statistical information available, or simply because you might not want to give out those specific stats.
I hope you give this a good think. It would be awesome to see some of these stats every week.
If any member of the community has some more input regarding this, please raise your voice!
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pedorlee
- Posts: 1321
- Joined: Sat Feb 04, 2012 10:36 pm
Re: Haven Statistics
Max qualities in the server.
Higher stats "".
Better gear "".
Etc
Higher stats "".
Better gear "".
Etc
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molenga
- Posts: 360
- Joined: Wed Feb 25, 2015 7:00 pm
Re: Haven Statistics
Is this really necessary? Sure it would be nice and stuff, but I think the devs have more important stuff to work on before that.Kuddie wrote:Greetings J&LO
I would like to propose that you provide statistical information of the game that updates every day in it's own part of the website. havenandhearth.com/stats
If this would be too much of a burden for you, then I suggest just having weekly stats that is updated every Sunday or Monday.
The main purpose of these stats would be to give us players some insight in what is actually going on in-game, such as:
[*] Amount of unique account logins during the week, preferably a cool graphical chart.
[*] Foods crafted, and preferably if you could specify which food that was made under that total amount. For example; carrots XXXX, pie XXXX etc..
[*] Kills, branching into animal kills and player kills. Where as the animal kills would specify X amount of foxes, boars etc..
[*] Crafted items and gear
[*] Ore that has been mined
[*] Crops that has been planted
[*] LP gained from curios & discoveries
And much more I just probably didn't think about.
You may feel some things in the list may not either be possible to list because of no statistical information available, or simply because you might not want to give out those specific stats.
I hope you give this a good think. It would be awesome to see some of these stats every week.
If any member of the community has some more input regarding this, please raise your voice!
That said I think this could be added after the future kingdoms update, including information about the amount of land controled by each faction and the population of the kingdom, maybe some measure of overall kingdom power?
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Kuddie
- Posts: 63
- Joined: Tue May 22, 2012 2:24 pm
Re: Haven Statistics
IMO, yes it is necessary to provide statistical information to the playerbase, so we can see activity more in-depth.molenga wrote: Is this really necessary? Sure it would be nice and stuff, but I think the devs have more important stuff to work on before that.
That said I think this could be added after the future kingdoms update, including information about the amount of land controled by each faction and the population of the kingdom, maybe some measure of overall kingdom power?
I don't know how well Loftar does his programming, but I do know that he can very easily implement data collection. This should be a few hours work at most. Considering how long they have been developing HnH, I would assume they already have statistics they can see, but this is just speculation ofcourse.
I agree on the kingdom stats though, would be pretty cool to see how powerful a kingdom is in size. Maybe a piechart displaying overall power of each kingdom with different colors.
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cattboy
- Posts: 55
- Joined: Mon Aug 31, 2015 7:29 am
Re: Haven Statistics
+1
Stats in general would be kinda cool,
Alao maybe a lmost like a high score sheet
Most pks
Most murder kills
Most lp studied
Most fish caught
Highest dmg dealt
Most food eaten
Highest cliff climbed
Longest boat ride
Etc
All useless ofc but still "content" per say.
Could maybe even rope those high scores into *cough* titles.
Longest boat ride. Captain
Most food eaten. Glutton etc
Stats in general would be kinda cool,
Alao maybe a lmost like a high score sheet
Most pks
Most murder kills
Most lp studied
Most fish caught
Highest dmg dealt
Most food eaten
Highest cliff climbed
Longest boat ride
Etc
All useless ofc but still "content" per say.
Could maybe even rope those high scores into *cough* titles.
Longest boat ride. Captain
Most food eaten. Glutton etc
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Haven Statistics
Jorb And loftar could just publish rare data ( if its unreadable format give small explanation )
And let players make charts and cool presenting forms if they want.
And let players make charts and cool presenting forms if they want.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Haven Statistics
As a general thing, I'm not too fond of global knowledge about the game world (which is also why there's no global chat, for instance). If, for example, the "max quality currently on the server" were published, then you'd know for sure if your equipment is top-notch or whether there are other people far in advance of you.
I think it's more fun if you can never be sure whether there are people who're much better than yourself.
If anything, I would think it more fun to present statistics about, for instance, your own characters (pieces of ore mined, number of curiosities studied, or whatever), and I may add such in the future; but I'm less fond of global stats.
I think it's more fun if you can never be sure whether there are people who're much better than yourself.
If anything, I would think it more fun to present statistics about, for instance, your own characters (pieces of ore mined, number of curiosities studied, or whatever), and I may add such in the future; but I'm less fond of global stats.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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ramones
- Posts: 3077
- Joined: Fri Jul 09, 2010 10:03 pm
- Location: I am a man who walks alone'
Re: Haven Statistics
It would not be bad if you would post best resources from w1-w7 tho 
W16.1 - Pet Sematary (hermit)
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Haven Statistics
Age and, if it came to that, cause of death would also be nice to have.loftar wrote:If anything, I would think it more fun to present statistics about, for instance, your own characters (pieces of ore mined, number of curiosities studied, or whatever), and I may add such in the future; but I'm less fond of global stats.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Haven Statistics
Age is already a thing, isn't it? But yes, cause of death would be nice.Granger wrote:Age and, if it came to that, cause of death would also be nice to have.
"Object-oriented design is the roman numerals of computing." -- Rob Pike