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Duce
- Posts: 1
- Joined: Wed Dec 02, 2015 3:33 pm
Political Systems, Nations, and Wars
I would really like to see Political Systems, Nations, and Wars and all that stuff implemented. This would really turn the RPG from simple kill and work all day into something bigger, like a separate online world of its own where each player/citizen/official/businessman/king contributes to building the entire game world. What do you think?
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stya
- Posts: 1037
- Joined: Wed May 21, 2014 3:13 pm
Re: Political Systems, Nations, and Wars
Duce » Wed Dec 02, 2015 3:36 pm
Duce
Posts: 1
Joined: Wed Dec 02, 2015 3:33 pm
Damn you discovered the game pretty quickly !
Duce
Posts: 1
Joined: Wed Dec 02, 2015 3:33 pm
Damn you discovered the game pretty quickly !

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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Political Systems, Nations, and Wars
A kingdom system is the next bigger project they have in the pipes. That includes a siege overhaul which will hopefully allow actual wars. I am not sure how much of a preset political system they want though.
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Political Systems, Nations, and Wars
There shouldn't be "preset" political systems (including "preset" Kingdoms) but rich tools for creating such systems ...burgingham wrote:A kingdom system is the next bigger project they have in the pipes. That includes a siege overhaul which will hopefully allow actual wars. I am not sure how much of a preset political system they want though.
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venatorvenator
- Posts: 1066
- Joined: Fri Mar 07, 2014 5:59 pm
Re: Political Systems, Nations, and Wars
Yes and that's what's bugging me the most. The system as in the leaked document would be better than nothing of course, but we'll need tools to manage one's kingdom in order to create the social and political dynamic devs hinted they want.borka wrote:There shouldn't be "preset" political systems (including "preset" Kingdoms) but rich tools for creating such systems ...
If we can't decide to lower the XP tax from vassals to attract more citizens, or disallow them from crafting certain items, or grant special benefits to specific vassal villages to help with diplomatic negotiations, then the system will be the same grindy lameness as usual - nothing dynamic at all.
Xcom wrote:Most good things last only a short time