suggestion for the curiosity system

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Thedrah
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suggestion for the curiosity system

Post by Thedrah »

At the moment curiosities have tiers and if you're well off you have a set of curiosities and constantly putting the same ones in day after day. Wouldn't you get bored of looking at the same thing.. day after day?

I suggest we have more middle tier curiosities and have your character get 'bored' of the same curiosity after studying it, can a curiosity get a negative multiplier for chaining the same one? And let the curiosity reset or decrease after a set amount of time, maybe off of the duration to complete

Say i have 10 mirkwood offerings and after studying 2, i have a 80% multiplier for mirkwoods. After 20% of the time to study this drops a notch. So after 24 minutes I am back to 100% for mirkwood offerings. An alternative would be to have the multiplier affect the exp cost of the curiosity.
As for how strong of a multiplier or how fast it goes away is up to Jorb and Loftar but i would suggest making it a max of 50% with 5 or 10 'notches'.
Example of the suggestion in practice
Using dragonflies as an example over a day (24/4=6) so at the moment one would get 6*800=4800lp. Lets say this is set to 10% per notch
1st dragonfly = 800lp
2nd dragonfly = 720lp total 1520lp
3rd dragonfly = 640lp total 2160lp
4th dragonfly = 560lp total 2720lp
5th dragonfly = 480lp total 3200lp
6th dragonfly = 400lp total 3600lp

So it would be decreasing lp gain over a day to build up by 1200lp. A 25% decrease
Now if you want to lose this decrease you would have to wait 20% of the study time for each notch. At 5 notches that's 100% of the time so 4hours to reset completely.
This is to deter botting curiosities and make villages break up the pattern or daily chores
-Bots will still be a problem as I would simply make a bot load a line up of curiosities instead of simply replacing. I'm too lazy to learn to make a bot/custom client but this is how I would do it
-Villages will still make a pattern but there will be a 'rotation' instead of the constant same thing
-Also may cause confusion to new players if not properly explained, maybe after quests are added?
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overtyped
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Re: suggestion for the curiosity system

Post by overtyped »

Thedrah wrote:At the moment curiosities have tiers and if you're well off you have a set of curiosities and constantly putting the same ones in day after day. Wouldn't you get bored of looking at the same thing.. day after day?

I suggest we have more middle tier curiosities and have your character get 'bored' of the same curiosity after studying it, can a curiosity get a negative multiplier for chaining the same one? And let the curiosity reset or decrease after a set amount of time, maybe off of the duration to complete

Say i have 10 mirkwood offerings and after studying 2, i have a 80% multiplier for mirkwoods. After 20% of the time to study this drops a notch. So after 24 minutes I am back to 100% for mirkwood offerings. An alternative would be to have the multiplier affect the exp cost of the curiosity.
As for how strong of a multiplier or how fast it goes away is up to Jorb and Loftar but i would suggest making it a max of 50% with 5 or 10 'notches'.
Example of the suggestion in practice
Using dragonflies as an example over a day (24/4=6) so at the moment one would get 6*800=4800lp. Lets say this is set to 10% per notch
1st dragonfly = 800lp
2nd dragonfly = 720lp total 1520lp
3rd dragonfly = 640lp total 2160lp
4th dragonfly = 560lp total 2720lp
5th dragonfly = 480lp total 3200lp
6th dragonfly = 400lp total 3600lp

So it would be decreasing lp gain over a day to build up by 1200lp. A 25% decrease
Now if you want to lose this decrease you would have to wait 20% of the study time for each notch. At 5 notches that's 100% of the time so 4hours to reset completely.
This is to deter botting curiosities and make villages break up the pattern or daily chores
-Bots will still be a problem as I would simply make a bot load a line up of curiosities instead of simply replacing. I'm too lazy to learn to make a bot/custom client but this is how I would do it
-Villages will still make a pattern but there will be a 'rotation' instead of the constant same thing
-Also may cause confusion to new players if not properly explained, maybe after quests are added?
I think it will just punish players, and force better bots, which would hurt casual players with simple curio bots.
A very minor reduction would be interesting though.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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DDDsDD999
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Re: suggestion for the curiosity system

Post by DDDsDD999 »

I don't think making curios even more of a chore is exactly a good thing.
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CloudJhi
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Re: suggestion for the curiosity system

Post by CloudJhi »

Please no.
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W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
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jorb
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Re: suggestion for the curiosity system

Post by jorb »

I'm rather thinking of reducing the consumption rate of curios, so you don't have to throw new ones on quite as often.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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lachlaan
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Re: suggestion for the curiosity system

Post by lachlaan »

How about instead, adding a gradual consumption of the LP to some of the soon to be longer ones? Nobody wants to run out of LP and have to wait 2 days for their curio to finish cause now they're all longer. The ones that are meant to now give immediate LP gains should give their LP gradually and acquire wear or something, while others meant to act as long term ones give one big chunk of LP at the end.
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jorb
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Re: suggestion for the curiosity system

Post by jorb »

Indeed. Something like that.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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burgingham
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Re: suggestion for the curiosity system

Post by burgingham »

jorb wrote:I'm rather thinking of reducing the consumption rate of curios, so you don't have to throw new ones on quite as often.
Please do that. The 2 hour ones basically just encourage auto curio use. Nobody really bothers to switch that often manually. 8-24 hours should be the standard for most stuff. Except maybe early game curios where you sometimes have to get your hands on a skill fast.

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