Wound-related attribute penalties linger for too long

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strpk0
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Wound-related attribute penalties linger for too long

Post by strpk0 »

Hello!
So after receiving some asphyxiation damage and waiting a few hours for it to heal completely, I noticed that the -5 intelligence penalty was still in effect even though the wound itself had already healed.

My intelligence due to the "wound" that had already healed.
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Picture of my health screen.
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Only after logging out my character (and having to wait for it to completely log out, otherwise the penalty would not go away), did my intelligence go back to normal.
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I assume this could also happen with other wound penalty types. This is nothing too gamebreaking, but definitely something that could cause some confusion.
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linkfanpc
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Re: Wound-related attribute penalties linger for too long

Post by linkfanpc »

This happened to me for when my deep cuts healed. The de-buffs from the poultices were still there until i re-logged.


Oh yeah, and really sucky intelligence dude. Go eat some blueberries!
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MagicManICT
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Re: Wound-related attribute penalties linger for too long

Post by MagicManICT »

It's a known issue. I thought it had gotten fixed after a recent update, but maybe that was just HPs updating properly.
jorb wrote: The old bug with the HHP counter not updating with wounds healing should now be fixed.
From: viewtopic.php?f=39&t=45835
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jorb
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Re: Wound-related attribute penalties linger for too long

Post by jorb »

Ah, the intelligence penalty probably doesn't update. Will look at that.
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jorb
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Re: Wound-related attribute penalties linger for too long

Post by jorb »

I believe this to have been fixed.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

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