-
CorwinOfAmber
- Posts: 175
- Joined: Sun Jul 14, 2013 8:36 am
Pepper costs so much
so when you look at the fresh drupe it's a cluster, than you dry it and only get one, than you have to grind five to get .01 of pepper. That seems a bit much for only enough pepper to make a mouse sneeze, could we get a better return on pepper or does the peppermill stretch that out better? as i have yet to find metal in all my hours of mining and countless cave ins i cant test it
Loftar wrote:
Right, I realized that the other day but apparently forgot it as quickly again. Thanks!
Uephorias wrote:
And the game isn't dead, just on life support indefinitely
Right, I realized that the other day but apparently forgot it as quickly again. Thanks!
Uephorias wrote:
And the game isn't dead, just on life support indefinitely
-
Turtlesir
- Posts: 813
- Joined: Fri Aug 28, 2015 3:55 pm
- Location: five levels under the sea
Re: Pepper costs so much
this is true. should be at least 0.01 per drupe, but would like it to be closer to 0.05/drupe.
-
ekzarh
- Posts: 336
- Joined: Tue Dec 20, 2011 9:42 pm
Re: Pepper costs so much
5 drupes to pepper a food sounds valid.
It's more that harvest from a pepper plant 1-2 drupes seems wrong.
According to wikipedia https://en.wikipedia.org/wiki/Black_pepper#Plant" A single stem will bear 20 to 30 fruiting spikes."
From game balance perspective, pepper almost doubles the amount of FEP you can gain daily, so it cannot be cheap.
Right now you just build few hundred of trellises and tables once, and have unlimited supply of pepper with a little playtime investment (carry peppercorns to the cauldron and to the tables). So making just more peppered foods per trellis is just making the game easier without any added value.
IMO, what needs to be done additionally is increasing the player involvement in pepper production.
Easiest way - make pepper boiled like eggs or morels - inside of cauldron.
It's more that harvest from a pepper plant 1-2 drupes seems wrong.
According to wikipedia https://en.wikipedia.org/wiki/Black_pepper#Plant" A single stem will bear 20 to 30 fruiting spikes."
From game balance perspective, pepper almost doubles the amount of FEP you can gain daily, so it cannot be cheap.
Right now you just build few hundred of trellises and tables once, and have unlimited supply of pepper with a little playtime investment (carry peppercorns to the cauldron and to the tables). So making just more peppered foods per trellis is just making the game easier without any added value.
IMO, what needs to be done additionally is increasing the player involvement in pepper production.
Easiest way - make pepper boiled like eggs or morels - inside of cauldron.
-
LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: Pepper costs so much
No I think pepper is right where it should be for the benefit.
-
Shipright
- Posts: 44
- Joined: Wed Jul 29, 2015 5:31 am
Re: Pepper costs so much
Its one of the few items a new player can produce that is actually tradeable with more advance players. Leave it where it is. If anything other things need to be just like it (I'm looking at you barely flour...).
'
'
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Pepper costs so much
I'd rather see it easier to produce and have a lower base effect so it's cheap to pepper a few items instead of one large base item per FEP point gained.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
CorwinOfAmber
- Posts: 175
- Joined: Sun Jul 14, 2013 8:36 am
Re: Pepper costs so much
a few hundred trellises for just pepper seems over kill for the hermit, not to mention all that space could be used for plenty of other things.ekzarh wrote:5 drupes to pepper a food sounds valid.
It's more that harvest from a pepper plant 1-2 drupes seems wrong.
According to wikipedia https://en.wikipedia.org/wiki/Black_pepper#Plant" A single stem will bear 20 to 30 fruiting spikes."
From game balance perspective, pepper almost doubles the amount of FEP you can gain daily, so it cannot be cheap.
Right now you just build few hundred of trellises and tables once, and have unlimited supply of pepper with a little playtime investment (carry peppercorns to the cauldron and to the tables). So making just more peppered foods per trellis is just making the game easier without any added value.
IMO, what needs to be done additionally is increasing the player involvement in pepper production.
Easiest way - make pepper boiled like eggs or morels - inside of cauldron.
Loftar wrote:
Right, I realized that the other day but apparently forgot it as quickly again. Thanks!
Uephorias wrote:
And the game isn't dead, just on life support indefinitely
Right, I realized that the other day but apparently forgot it as quickly again. Thanks!
Uephorias wrote:
And the game isn't dead, just on life support indefinitely
-
Leez03
- Posts: 32
- Joined: Fri Aug 28, 2015 8:02 pm
Re: Pepper costs so much
CorwinOfAmber wrote: a few hundred trellises for just pepper seems over kill for the hermit, not to mention all that space could be used for plenty of other things.

-
CorwinOfAmber
- Posts: 175
- Joined: Sun Jul 14, 2013 8:36 am
Re: Pepper costs so much
how do you harvest any of the ones in the middle?Leez03 wrote:CorwinOfAmber wrote: a few hundred trellises for just pepper seems over kill for the hermit, not to mention all that space could be used for plenty of other things.
Loftar wrote:
Right, I realized that the other day but apparently forgot it as quickly again. Thanks!
Uephorias wrote:
And the game isn't dead, just on life support indefinitely
Right, I realized that the other day but apparently forgot it as quickly again. Thanks!
Uephorias wrote:
And the game isn't dead, just on life support indefinitely
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Pepper costs so much
I agree.LadyV wrote:No I think pepper is right where it should be for the benefit.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose