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donatas
- Posts: 341
- Joined: Thu May 28, 2015 7:01 pm
- Location: United Kingdom
Being able to rotate inventory objects
Lke why it hasn't been done before already, since board can be annoying, but if you could rotate sideways it would be easier to place them in your inventory. I know that if you sort out your inventory then you can, but still like "shift and left mouse button to rotate" would be nice.
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Baldarich
- Posts: 550
- Joined: Mon Aug 10, 2015 2:09 pm
- Location: viking ship
Re: Being able to rotate inventory objects
yesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyes
Hopefully this gets implemented in the next update.
Hopefully this gets implemented in the next update.
Teleskop wrote: if the chance to win a lottery is 1 to 1 000 000 it doesnt mean im any closer to winning after buying 1 000 000 tickets
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Karede
- Posts: 773
- Joined: Mon Jun 03, 2013 6:10 am
Re: Being able to rotate inventory objects
Inventory tetris could be interesting, but It might make hauling boards a bit too easy
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Being able to rotate inventory objects
Inventory tetris is fun for a moment and sucks the rest of your characters life...Karede wrote:Inventory tetris could be interesting, but It might make hauling boards a bit too easy
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Being able to rotate inventory objects
It doesn't solve the issue of needing to do inventory tetris though. And it adds an extra layer of UI manipulation to achieve "optiomal" configurations. I'm not sure that incentive is something that's a good idea to create honestly.
Considering we now have the magical wheelbarrow, moving bulky raw material items is more convenient and frankly better than ever.
Considering we now have the magical wheelbarrow, moving bulky raw material items is more convenient and frankly better than ever.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Sever
- Posts: 723
- Joined: Fri Aug 28, 2009 8:38 pm
- Location: Elsewhere
Re: Being able to rotate inventory objects
This was every players gripe with the Diablo games. Why did they never implement it?
Because you would hate it.
Because you would hate it.
Come back two hours earlier.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Being able to rotate inventory objects
I'd rather make all inventory items 1x1.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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donatas
- Posts: 341
- Joined: Thu May 28, 2015 7:01 pm
- Location: United Kingdom
Re: Being able to rotate inventory objects
Well that could work too.jorb wrote:I'd rather make all inventory items 1x1.
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Jackwolf
- Posts: 914
- Joined: Sat Feb 12, 2011 5:56 am
Re: Being able to rotate inventory objects
That's a polite way of saying 'not going to happen'.
For example, I'd rather walk on hot coals than spend the holidays with my sister's family.
For example, I'd rather walk on hot coals than spend the holidays with my sister's family.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Being able to rotate inventory objects
It actually solves the problem at the cost of some immersion.Jackwolf wrote:That's a polite way of saying 'not going to happen'.
For example, I'd rather walk on hot coals than spend the holidays with my sister's family.
It would require a significant rework of carrying mechanics though.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system