maybe when we kill the spooky ghosts they drop something? like the gear/skulls of the enemy they killed?
or maybe some LP? give us something for this
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spawningmink
- Under curfew
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Rewards for criminal scums
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy
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boshaw
- Posts: 1612
- Joined: Tue Jun 01, 2010 10:22 pm
Re: Rewards for criminal scums
Criminal scum should not be rewarded. They should be punished until killed and ran off.spawningmink wrote:maybe when we kill the spooky ghosts they drop something? like the gear/skulls of the enemy they killed?
or maybe some LP? give us something for this
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Patchouli_Knowledge
- Posts: 2248
- Joined: Mon Jun 20, 2011 1:57 am
Re: Rewards for criminal scums
1. Make alt.
2. Make alt commit crime.
3. Kill alt.
4. Kill Nidbane.
5. ???
6. Profit.
2. Make alt commit crime.
3. Kill alt.
4. Kill Nidbane.
5. ???
6. Profit.

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
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xTrainx
- Posts: 515
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- Location: Venezuela
Re: Rewards for criminal scums
problem with that is you can grind spooky ghosts quite easily, maybe a rare curiosity, like ectoplams, or spooky cloak that would eventually drop, but it would probably get fated
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TeckXKnight
- Posts: 8274
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- Location: How Do I?
Re: Rewards for criminal scums
While I agree that exchanges can't be no reward forever or else it discourages users from partaking in game aspects, and crime should be something that can be indulged in, I don't agree with a direct tangible reward. Farming specters shouldn't be a thing. People shouldn't have incentive to unleash spooks on themselves to get curios and other junk. That's silly and disingenuous to the core concept of the idea.
However, if this weren't just a system of magically getting ghosts from scents and then items from ghosts and instead were a complete circuit of users making sacrifices to summon the haunts and then criminals killing them to steal the sacrifice that'd be pretty nifty. It'd have to be something weighty and difficult or impossible to acquire in bulk like fate curios. That'd be kinda cool, waking up after raiding a mine to nearly be killed by 3 Nidbanes and to be rewarded with a bluebell and a couple of pearls for surviving the ordeal. I know there's no way in heck that this interaction would ever occur neatly with the current setup but I think that'd be an okay direction to take this idea.
However, if this weren't just a system of magically getting ghosts from scents and then items from ghosts and instead were a complete circuit of users making sacrifices to summon the haunts and then criminals killing them to steal the sacrifice that'd be pretty nifty. It'd have to be something weighty and difficult or impossible to acquire in bulk like fate curios. That'd be kinda cool, waking up after raiding a mine to nearly be killed by 3 Nidbanes and to be rewarded with a bluebell and a couple of pearls for surviving the ordeal. I know there's no way in heck that this interaction would ever occur neatly with the current setup but I think that'd be an okay direction to take this idea.
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shubla
- Posts: 13041
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- Location: Finland
Re: Rewards for criminal scums
I really hope you understand yourself how stupid this idea is.spawningmink wrote:maybe when we kill the spooky ghosts they drop something? like the gear/skulls of the enemy they killed?
or maybe some LP? give us something for this
Basically you are asking if we add LP farms. Massive LP gains without any curios.

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