Crossroads into mines

Thoughts on the further development of Haven & Hearth? Feel free to opine!
pheonix
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Crossroads into mines

Post by pheonix »

I couldnt find any info on this, but one thing that would make life easier would be able to make crossroads into mineholes to help those of us who have large mines and when going to say level 5 not going through so many loading screens.
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stya
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Re: Crossroads into mines

Post by stya »

Charterstone is the answer :D
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Kaios
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Re: Crossroads into mines

Post by Kaios »

There are a lot of things roads should do that they don't. As an example, very long roads with stopping points in between the first milestone and the last milestone should still give an option to travel the entire road.

To simplify, here is what the road looks like:

!__________!__________!__________!__________!

Exclamation marks being a new milestone along the road. Each time you want to go from the very first milestone to the very last, you have several minutes of clicking and loading in between instead of just giving you the option to travel to the very last point of the road. I'd like it to offer the choice of traveling to any end point along the road but one step at a time I guess.
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jorb
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Re: Crossroads into mines

Post by jorb »

That'd be nice if it can be done. Made a note of it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Granger
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Re: Crossroads into mines

Post by Granger »

Now that there is teleportation through Charterstones the roads feel kind-of obsolete.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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jorb
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Re: Crossroads into mines

Post by jorb »

Granger wrote:Now that there is teleportation through Charterstones the roads feel kind-of obsolete.
Sure, but I still want to work on them in the hope that one day they may not be.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Granger
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Re: Crossroads into mines

Post by Granger »

jorb wrote:Sure, but I still want to work on them in the hope that one day they may not be.
Then please make sure that you can travel the road in case you can follow it.

Will spare you the other convoluted ideas on roads.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
spawningmink
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Re: Crossroads into mines

Post by spawningmink »

Kaios wrote:There are a lot of things roads should do that they don't. As an example, very long roads with stopping points in between the first milestone and the last milestone should still give an option to travel the entire road.

To simplify, here is what the road looks like:

!__________!__________!__________!__________!

Exclamation marks being a new milestone along the road. Each time you want to go from the very first milestone to the very last, you have several minutes of clicking and loading in between instead of just giving you the option to travel to the very last point of the road. I'd like it to offer the choice of traveling to any end point along the road but one step at a time I guess.
you forgot to add the raiders camping the crs
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy

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stya
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Re: Crossroads into mines

Post by stya »

jorb wrote:
Granger wrote:Now that there is teleportation through Charterstones the roads feel kind-of obsolete.
Sure, but I still want to work on them in the hope that one day they may not be.
Roads will be obsolete for me, as long as anyone can break a part of it and just wait there to kill me. :(
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