so, with the new world coming and all, I think this should be brought up again. Unless it is intended for us to have a routine of random shit like lighting a fire to stand there holding it, knock your head against a willow tree a few times, shove your hands in the tanning tubs, smelters, curdling tubs, bushes, sit down, run over a shallow pool before you can resume actually playing the game, how it works needs to be reconsidered.
I think the best thing would be to make events tiered. things like sitting in a chair that only give a small amount of exp should all be of one tier, and you should only have very few active at a single time, so they will trigger frequently, but you won't get totally swamped with them randomly after getting a few harder ones to trigger. then you could have a mid tier, more task oriented events that give decent EXP, and perhaps have one slot for each "role" you typically see in a village (forager, miner, farmer) that you have the events loosely sorted into, possibly overlapping in some cases. Then, have a max tier, of the really obscure but rewarding to discover, like be on a mountain at dawn, or run under a willow, and all the other odd ones, and give like 4-5 slots for those, depending on how much variety of them there are and how difficult/annoying they are to trigger. Also, give us some sort of exp sink/reward for having so much for once we reach these new caps
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: EXP system
as it is it wont matter, we have a max of 50 per skill and stat or 200 for payed. the amount just wont matter unless they already have a better idea (I think they do). But even as I am I still have like 18k xp I never got to use and I never did anything worth anything but be alive.
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venatorvenator
- Posts: 1066
- Joined: Fri Mar 07, 2014 5:59 pm
Re: EXP system
Experience could still be used as a resource for the now mythical kingdoms update.
Xcom wrote:Most good things last only a short time
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Raffeh
- Posts: 657
- Joined: Sun Jul 17, 2011 12:16 pm
Re: EXP system
I like the EXP system. I never ran out even when I had 30k studys constantly and refilling 2 or 3 times a day. Unlike people who drowned themselves in mirkwoods but I guess that was the point of mirkwoods high exp drain.
I would like to see some more obscure triggers though which give high EXP.
I would like to see some more obscure triggers though which give high EXP.
TRAITORS WILL BE SHOT.
