Megathread for discussing the new World 9 siege system.
We have no idea what it is we have implemented, and need feedback.
Please keep your posts informed and meaningful.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
W9 Siege System
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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Bowshot125
- Posts: 1045
- Joined: Tue Jun 26, 2012 12:31 pm
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Re: W9 Siege System
Im going to bash your shield Jorbtar, AND I believe the siege will go well. We just have to experience it.
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vatas
- Posts: 5253
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: W9 Siege System
My guess is that most problems will be related to people making layered bases that take too long to breach.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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APXEOLOG
- Posts: 1300
- Joined: Fri Apr 23, 2010 7:58 am
- Location: Somewhere on Earth
Re: W9 Siege System
29 hours of continuous siege. Even worse then we have now
Actually i have a lot to say, but first of all i want to test it in real life. I think arguments are better then pointless ideas.
Actually i have a lot to say, but first of all i want to test it in real life. I think arguments are better then pointless ideas.
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jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: W9 Siege System
Too early to say if its good or bad as we dont even know materials for building catapults

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evilboy666
- Posts: 598
- Joined: Wed Jan 25, 2012 11:48 am
Re: W9 Siege System
Lets just get together and live in a one big village peacefully so J&Lo can't get any feedback 
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Orcling
- Posts: 585
- Joined: Thu Mar 15, 2012 3:44 am
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lachlaan
- Posts: 488
- Joined: Sat Apr 06, 2013 9:32 pm
Re: W9 Siege System
Proposed issue #1 , layered bases / curtain walls. Proposed solution? What's the minimum distance pclaims can have between one another? Can't donut with pclaims if there IS a minimum distance, just make it so people can't unnecessarily donut with vclaims.
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: W9 Siege System
There is already a minimum distance between claims of the same type. 5 tiles I believe. Donut villages will always be possible, bigger minimum distance between them just makes it require a larger village to do so. The real, long term solution is making it so that maintain a village/pclaim isn't quite as trivial. If it was only possible for me to maintain 1 village, I couldn't abuse multiple to get an advantage.lachlaan wrote:Proposed issue #1 , layered bases / curtain walls. Proposed solution? What's the minimum distance pclaims can have between one another? Can't donut with pclaims if there IS a minimum distance, just make it so people can't unnecessarily donut with vclaims.
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LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Re: W9 Siege System
My ordinary SWO:
Strengths:
- The catapults are a start of active and dynamic siege;
- Village shields (if rams have to affect it as well) removes the need to check for rams, thanks god! Potentially, you could right-click on the earth and find out, whether you are being sieged;
- No motivation to siege noob villages;
- Reasonably easy to defend the village;
- Defenders can send nidbanes to assist them!
- No palibashers
Weaknesses:
- People can still carry stuff out using charter stones (using inner idol and etc.). Therefore, attackers will be more inclined to level the village to 0;
- People will have to build several plots and maintain a few village idols within 1 village. As an example, my people had such a village structure in W7. We had a village idol for a separate "main" plot, and outer village for other plots, serving as a shield (they were initially meant for noobs).
- Rams are basically the same as in the previous world. If they are affected by the Shields, then they won't be used, since they dry longer and can be destroyed easier, have to built closer to a village wall and etc.
- Catapults of the offensive side could be broken by the defenders easily: they have the luxury to chose the time when to attack, gather people, equip their alts with armor and make farmers to use them to scare the enemy and etc.
- No palibashers
Opportunities:
- Devs could back-up the recent change to rams in order to make the siege more dynamic (rams being undestructable for some amount of hours before being moved).
- More situative siege engines and ways to sabotage, as well as defensive measures could make the sieging more interesting and fun, even if it would take a week or so.
- A village with a broken shield could loose the visitor buff + all the doors could be opened. This could compensate the Charter Stone "abuse". Otherwise people will never attempt to raid big villages with plot-based system and switch their attention to smaller villages they could raid. Or the siege will be dead, basically.
Strengths:
- The catapults are a start of active and dynamic siege;
- Village shields (if rams have to affect it as well) removes the need to check for rams, thanks god! Potentially, you could right-click on the earth and find out, whether you are being sieged;
- No motivation to siege noob villages;
- Reasonably easy to defend the village;
- Defenders can send nidbanes to assist them!
- No palibashers
Weaknesses:
- People can still carry stuff out using charter stones (using inner idol and etc.). Therefore, attackers will be more inclined to level the village to 0;
- People will have to build several plots and maintain a few village idols within 1 village. As an example, my people had such a village structure in W7. We had a village idol for a separate "main" plot, and outer village for other plots, serving as a shield (they were initially meant for noobs).
- Rams are basically the same as in the previous world. If they are affected by the Shields, then they won't be used, since they dry longer and can be destroyed easier, have to built closer to a village wall and etc.
- Catapults of the offensive side could be broken by the defenders easily: they have the luxury to chose the time when to attack, gather people, equip their alts with armor and make farmers to use them to scare the enemy and etc.
- No palibashers
Opportunities:
- Devs could back-up the recent change to rams in order to make the siege more dynamic (rams being undestructable for some amount of hours before being moved).
- More situative siege engines and ways to sabotage, as well as defensive measures could make the sieging more interesting and fun, even if it would take a week or so.
- A village with a broken shield could loose the visitor buff + all the doors could be opened. This could compensate the Charter Stone "abuse". Otherwise people will never attempt to raid big villages with plot-based system and switch their attention to smaller villages they could raid. Or the siege will be dead, basically.
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Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN
Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM
W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]