Let us equip a toolbelt in the belt slot which is able to hold one of each tool type inside
The belt would operate as a separate inventory specifically for tools
It would be nice too if you could do tasks that require different tools without having to remove the specific tool from the belt
For example if I have an axe in my toolbelt, I would just start cutting the tree without the need for equipping it on my hand
It gets pretty clicky after a while of swapping tools in and out
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jordancoles
- Posts: 14168
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- Location: British Columbia, Canada
Toolbelt
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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evangili
- Posts: 66
- Joined: Fri Sep 04, 2015 2:31 pm
Re: Toolbelt
agree but i think u should have enough empty hands to operate the tool you want. f.e. if u want to mine with pick (u must choose to mine with pick and not with axe if both in toolbelt) u should have 2 hands open. else smne could just carry 2 water buckets and mine forever
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Redkat
- Posts: 520
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- Location: Sealand, Denmark
Re: Toolbelt
agreed but I already posted an extensive post on this elsewhere
(sabinatis payment model thread)
Reposting this part:
Toolinventory: Its annoying to have to run back and fort to get ones tools all the time - or weapons I suppose - seen somebody complain about bows. I am not suggesting we should be able to hammer or use a bow at the same time - just have a separate inventory to carry them that dont really affect the normal one. (Maybe use the belt
)
Reposting this part:
Toolinventory: Its annoying to have to run back and fort to get ones tools all the time - or weapons I suppose - seen somebody complain about bows. I am not suggesting we should be able to hammer or use a bow at the same time - just have a separate inventory to carry them that dont really affect the normal one. (Maybe use the belt
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vatas
- Posts: 5253
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- Location: Suomi Finland Perkele
Re: Toolbelt
Belts should have inventory to hold keyring at least. Maybe small utilities like flint&steel also.
Poor man's belt =1 slot Hunter's belt =2 slots. Maybe add fancier more expensive belts (rangers belt, merchants belt?)
Poor man's belt =1 slot Hunter's belt =2 slots. Maybe add fancier more expensive belts (rangers belt, merchants belt?)
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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razfen
- Posts: 369
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Re: Toolbelt
This worked so horribly in salem that i just used the snakeskin belt. Pls no
On the same note, it has been known in history that people wrapped their slings around their waist or head to carry them. I'd like to see that instead.
On the same note, it has been known in history that people wrapped their slings around their waist or head to carry them. I'd like to see that instead.
MagicManICT wrote:Not really any purpose of this thread other than to get a simple answer that some of you special children don't seem to know how to give. Everyone's got to be a fukkin comedian....
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vatas
- Posts: 5253
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Re: Toolbelt
How on earth was Salem toolbelt system horrible? At least when I played it around a year ago, it worked fantastically.razfen wrote:This worked so horribly in salem that i just used the snakeskin belt. Pls no
On the same note, it has been known in history that people wrapped their slings around their waist or head to carry them. I'd like to see that instead.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Toolbelt
Bump
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
