Animal Tracking

Thoughts on the further development of Haven & Hearth? Feel free to opine!
nytro
Posts: 144
Joined: Sat Feb 27, 2010 2:52 pm

Animal Tracking

Post by nytro »

The reasoning behind this idea is to make looking for animals a little bit more engaging, rather than boating or running around aimlessly until you find what you're looking for.

So the idea here is that animals can leave behind "tracks" (footprints, droppings, etc). These can be seen after getting the skill required (In addition to having the necessary stats to increase your chance of seeing them, etc). These tracks would then either show the possible current direction of the animal (pie arrow), or something similar. If the animal despawns during the tracking period, the tracks will go with it, and the tracker might get a message related to it.

Suggestions? Improvements? Possible Issues?
pimotimo
Posts: 157
Joined: Sun Apr 29, 2012 12:13 pm

Re: Animal Tracking

Post by pimotimo »

sounds good
LoLa
Posts: 109
Joined: Mon Feb 22, 2016 4:45 am

Re: Animal Tracking

Post by LoLa »

nytro wrote:The reasoning behind this idea is to make looking for animals a little bit more engaging, rather than boating or running around aimlessly until you find what you're looking for.

So the idea here is that animals can leave behind "tracks" (footprints, droppings, etc). These can be seen after getting the skill required (In addition to having the necessary stats to increase your chance of seeing them, etc). These tracks would then either show the possible current direction of the animal (pie arrow), or something similar. If the animal despawns during the tracking period, the tracks will go with it, and the tracker might get a message related to it.

Suggestions? Improvements? Possible Issues?
Animal tracking sounds great, and I would love it to be implemented how you described it. I'd also suggest putting Animal Tracking: Footprints & skill in your title to get more views.

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