Suggestion: Docks

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Arcanist
Posts: 2664
Joined: Mon Mar 19, 2012 2:01 pm

Suggestion: Docks

Post by Arcanist »

Basically a dock would be a structure that sits above the water, and would be permanent, sort of like a raft that you can't move once it's built.

Docks would be made mostly of wood, rope and bone glue, maybe some metal for chains.
It would be built sort of like a wall (that we could walk on), initial corner post and lengths from there, build on shallows or deep water, and the initial corner could be built on shallows only. Building on deep water should be more expensive.

Also boats could be hitched to it, and adding a lock and chain would make it a crime to remove the boat without a key.

This:

Image
User avatar
DDDsDD999
Posts: 5766
Joined: Fri Jul 02, 2010 12:31 am

Re: Suggestion: Docks

Post by DDDsDD999 »

Bridges too pls.
Image
Image
Image
Image
Image
ven
Posts: 1120
Joined: Tue Feb 09, 2016 12:17 am

Re: Suggestion: Docks

Post by ven »

Venator
User avatar
jordancoles
Posts: 14168
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Suggestion: Docks

Post by jordancoles »

Docks??
Boy that's half way to bridges
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
Image Image Image
User avatar
Kalacia
Posts: 461
Joined: Wed Mar 24, 2010 12:03 pm
Location: Digging

Re: Suggestion: Docks

Post by Kalacia »

Im not sure what the benefit would be. We can just leave our boats on the shore.

The only way i could see it actually being of use, is if the boats where attached to the dock then needed theft to remove. Much like a leanto. (you did suggest)

or we could make an alt claim.

The cost needs to be proportional.
Thedrah
Posts: 943
Joined: Fri Apr 08, 2011 2:20 am
Location: behind you

Re: Suggestion: Docks

Post by Thedrah »

if we get larger ships then i think it's needed but i think the chance of grief is high. blocking a river off would give zone control
  ▲
▲ ▲
User avatar
Turtlesir
Posts: 813
Joined: Fri Aug 28, 2015 3:55 pm
Location: five levels under the sea

Re: Suggestion: Docks

Post by Turtlesir »

Thedrah wrote:if we get larger ships then i think it's needed but i think the chance of grief is high. blocking a river off would give zone control
lake-town soon.
User avatar
Arcanist
Posts: 2664
Joined: Mon Mar 19, 2012 2:01 pm

Re: Suggestion: Docks

Post by Arcanist »

Thedrah wrote: blocking a river off would give zone control

It would also allow one to cross a river without a boat or swimming
User avatar
Arcanist
Posts: 2664
Joined: Mon Mar 19, 2012 2:01 pm

Re: Suggestion: Docks

Post by Arcanist »

So now that we have large unliftable boats/ships, how are we to keep them ours?
User avatar
CloudJhi
Posts: 456
Joined: Thu Aug 09, 2012 11:06 am
Location: The Pearl of the Orient

Re: Suggestion: Docks

Post by CloudJhi »

Didn't really care too much about docks but now with the Knarr released, jorbtar pls deliver.
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.

Return to “Critique & Ideas”