What the actual fuck is wrong with you people? What is this weird vendetta you have against allowing foraging to be a viable, useful skill?
Day 1-3 of W9 starting.
I got my explo high enough to see Flotsam. I enjoyed finding a healthy amount of Flotsam for those few days (About 4-5 per days, after spending 8-10 hours on the water which is completely reasonable). It was reminiscent of Legacy Haven&Hearth.
Then, sometime after that, Flotsam just disappeared. I was finding one or none a day despite spending a similar amount of time on the water. No word about this change at all.
Now recently, I have been substituting going in the water to look for worthwhile curios, to going in caves for Glimmermoss since that is the ONLY worthwhile foragable curiosity that was worth finding after Flotsam became bullshit rare.
I was picking up about 3 Glimmermoss from our cave system every visit (So every 6 hours or so).
Now? Nothing. Nada. Again, no word about changing it, hoping nobody would notice no doubt.
There's a mere 400 people on now. One would have thought the most controversial thing that made the last worlds numbers drop to almost nothing would not be snuck back into the game, but yes, it has, and it's even worse.
Why is my carpenter, who already has the benefit of making extremely useful shit for our village also being allowed to beat out my forager in terms of curiosities he can provide? Foragers bring fuck all of worth to a village. I can't find enough good curiosities to keep on in my own studies, nevermind for anybody else.
Time to go on a quick murder spree then quit the game. You idiots clearly have no fucking clue what you're doing if you can't stop nerfing the ever living shit out of foraging when it's already trash.
You don't want people farming glimmermoss? Then perhaps you should not nerf the only good enough alternative to it. There's fucking nothing to find and I say this as a guy with maxed out Per*Exp.
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Nek
- Posts: 256
- Joined: Sun Mar 06, 2016 9:48 pm
Foraging is shit. Again.
jorb wrote:I bow before your infinite wisdom, Nek. The words and thoughts of mere men are like leaves in the wind before a true philosopher such as yourself. Verily, my retardery is apparent to me now.
banok wrote:GG nek, your thread was successful at baiting people on to us
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The_Lich_King
- Posts: 1507
- Joined: Fri Jun 20, 2014 5:24 pm
- Location: Another Island as per usual.
Re: Foraging is shit. Again.
yes i do agree that forageables need to stop being nerfed although i hardly think quitting the game is the answer. But seriously jorb what do you have against foraging it used to be a viable way to play the game but you keep wanting to make it not-viable.Nek wrote:What the actual fuck is wrong with you people? What is this weird vendetta you have against allowing foraging to be a viable, useful skill?
Day 1-3 of W9 starting.
I got my explo high enough to see Flotsam. I enjoyed finding a healthy amount of Flotsam for those few days (About 4-5 per days, after spending 8-10 hours on the water which is completely reasonable). It was reminiscent of Legacy Haven&Hearth.
Then, sometime after that, Flotsam just disappeared. I was finding one or none a day despite spending a similar amount of time on the water. No word about this change at all.
Now recently, I have been substituting going in the water to look for worthwhile curios, to going in caves for Glimmermoss since that is the ONLY worthwhile foragable curiosity that was worth finding after Flotsam became bullshit rare.
I was picking up about 3 Glimmermoss from our cave system every visit (So every 6 hours or so).
Now? Nothing. Nada. Again, no word about changing it, hoping nobody would notice no doubt.
There's a mere 400 people on now. One would have thought the most controversial thing that made the last worlds numbers drop to almost nothing would not be snuck back into the game, but yes, it has, and it's even worse.
Why is my carpenter, who already has the benefit of making extremely useful shit for our village also being allowed to beat out my forager in terms of curiosities he can provide? Foragers bring fuck all of worth to a village. I can't find enough good curiosities to keep on in my own studies, nevermind for anybody else.
Time to go on a quick murder spree then quit the game. You idiots clearly have no fucking clue what you're doing if you can't stop nerfing the ever living shit out of foraging when it's already trash.
You don't want people farming glimmermoss? Then perhaps you should not nerf the only good enough alternative to it. There's fucking nothing to find and I say this as a guy with maxed out Per*Exp.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
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earllohst
- Posts: 163
- Joined: Fri Sep 05, 2014 9:46 pm
Re: Foraging is shit. Again.
I have no problem at all with foraging seems to be able to find more curios that I can study? Even need to spam mirkwoods to use up exp.. 
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Colin500
- Posts: 1018
- Joined: Mon Feb 14, 2011 11:07 pm
Re: Foraging is shit. Again.
As a person who was wandering around the map for 5 worlds because of hunting + explo I must agree with the thread, foraging sucks.
Do something with this jorbtar because it's not worth raising perc and exp.
Do something with this jorbtar because it's not worth raising perc and exp.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Foraging is shit. Again.
Much like your posting
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tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: Foraging is shit. Again.
This...between the new curio system and the craftable ones, i don't really see the need to go and forage for curiosities, maybe it's more worth just pumping int and fill the curio window, spamming everything you can as the exp i generally have is so much i can study 100 myrkwood and don't see any difference in exp.earllohst wrote:I have no problem at all with foraging seems to be able to find more curios that I can study? Even need to spam mirkwoods to use up exp..
Do i miss something about that?
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Foraging is shit. Again.
i havnt seen a single fate curio other than boletes lel if those r even fated nemore
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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banok
- Posts: 696
- Joined: Tue Jan 26, 2010 3:59 am
- Location: Homeless by choice
Re: Foraging is shit. Again.
its a hellalot better than last world start. edels and boletes seem pretty available now.
People are finding bluebells/flotsam occasionally, you dont need to chain study these for foraging to be viable.
although more and better foragables would be nice, foraging in world 9 is respectable imo.
People are finding bluebells/flotsam occasionally, you dont need to chain study these for foraging to be viable.
although more and better foragables would be nice, foraging in world 9 is respectable imo.
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Sever
- Posts: 723
- Joined: Fri Aug 28, 2009 8:38 pm
- Location: Elsewhere
Re: Foraging is shit. Again.
Quitting the game is the only vote you have. Ragequitting is optional.The_Lich_King wrote:yes i do agree that forageables need to stop being nerfed although i hardly think quitting the game is the answer. But seriously jorb what do you have against foraging it used to be a viable way to play the game but you keep wanting to make it not-viable.
Come back two hours earlier.
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Rance-sama
- Posts: 59
- Joined: Sat Feb 06, 2016 4:55 am
Re: Foraging is shit. Again.
I, too, appreciate irony.sabinati wrote:Much like your posting