Foraging is shit. Again.

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Nek
Posts: 256
Joined: Sun Mar 06, 2016 9:48 pm

Foraging is shit. Again.

Post by Nek »

What the actual fuck is wrong with you people? What is this weird vendetta you have against allowing foraging to be a viable, useful skill?

Day 1-3 of W9 starting.
I got my explo high enough to see Flotsam. I enjoyed finding a healthy amount of Flotsam for those few days (About 4-5 per days, after spending 8-10 hours on the water which is completely reasonable). It was reminiscent of Legacy Haven&Hearth.
Then, sometime after that, Flotsam just disappeared. I was finding one or none a day despite spending a similar amount of time on the water. No word about this change at all.

Now recently, I have been substituting going in the water to look for worthwhile curios, to going in caves for Glimmermoss since that is the ONLY worthwhile foragable curiosity that was worth finding after Flotsam became bullshit rare.
I was picking up about 3 Glimmermoss from our cave system every visit (So every 6 hours or so).
Now? Nothing. Nada. Again, no word about changing it, hoping nobody would notice no doubt.

There's a mere 400 people on now. One would have thought the most controversial thing that made the last worlds numbers drop to almost nothing would not be snuck back into the game, but yes, it has, and it's even worse.

Why is my carpenter, who already has the benefit of making extremely useful shit for our village also being allowed to beat out my forager in terms of curiosities he can provide? Foragers bring fuck all of worth to a village. I can't find enough good curiosities to keep on in my own studies, nevermind for anybody else.


Time to go on a quick murder spree then quit the game. You idiots clearly have no fucking clue what you're doing if you can't stop nerfing the ever living shit out of foraging when it's already trash.
You don't want people farming glimmermoss? Then perhaps you should not nerf the only good enough alternative to it. There's fucking nothing to find and I say this as a guy with maxed out Per*Exp.
jorb wrote:I bow before your infinite wisdom, Nek. The words and thoughts of mere men are like leaves in the wind before a true philosopher such as yourself. Verily, my retardery is apparent to me now.
banok wrote:GG nek, your thread was successful at baiting people on to us
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The_Lich_King
Posts: 1507
Joined: Fri Jun 20, 2014 5:24 pm
Location: Another Island as per usual.

Re: Foraging is shit. Again.

Post by The_Lich_King »

Nek wrote:What the actual fuck is wrong with you people? What is this weird vendetta you have against allowing foraging to be a viable, useful skill?

Day 1-3 of W9 starting.
I got my explo high enough to see Flotsam. I enjoyed finding a healthy amount of Flotsam for those few days (About 4-5 per days, after spending 8-10 hours on the water which is completely reasonable). It was reminiscent of Legacy Haven&Hearth.
Then, sometime after that, Flotsam just disappeared. I was finding one or none a day despite spending a similar amount of time on the water. No word about this change at all.

Now recently, I have been substituting going in the water to look for worthwhile curios, to going in caves for Glimmermoss since that is the ONLY worthwhile foragable curiosity that was worth finding after Flotsam became bullshit rare.
I was picking up about 3 Glimmermoss from our cave system every visit (So every 6 hours or so).
Now? Nothing. Nada. Again, no word about changing it, hoping nobody would notice no doubt.

There's a mere 400 people on now. One would have thought the most controversial thing that made the last worlds numbers drop to almost nothing would not be snuck back into the game, but yes, it has, and it's even worse.

Why is my carpenter, who already has the benefit of making extremely useful shit for our village also being allowed to beat out my forager in terms of curiosities he can provide? Foragers bring fuck all of worth to a village. I can't find enough good curiosities to keep on in my own studies, nevermind for anybody else.


Time to go on a quick murder spree then quit the game. You idiots clearly have no fucking clue what you're doing if you can't stop nerfing the ever living shit out of foraging when it's already trash.
You don't want people farming glimmermoss? Then perhaps you should not nerf the only good enough alternative to it. There's fucking nothing to find and I say this as a guy with maxed out Per*Exp.
yes i do agree that forageables need to stop being nerfed although i hardly think quitting the game is the answer. But seriously jorb what do you have against foraging it used to be a viable way to play the game but you keep wanting to make it not-viable.
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earllohst
Posts: 163
Joined: Fri Sep 05, 2014 9:46 pm

Re: Foraging is shit. Again.

Post by earllohst »

I have no problem at all with foraging seems to be able to find more curios that I can study? Even need to spam mirkwoods to use up exp.. :roll:
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Colin500
Posts: 1018
Joined: Mon Feb 14, 2011 11:07 pm

Re: Foraging is shit. Again.

Post by Colin500 »

As a person who was wandering around the map for 5 worlds because of hunting + explo I must agree with the thread, foraging sucks.
Do something with this jorbtar because it's not worth raising perc and exp.
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sabinati
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Re: Foraging is shit. Again.

Post by sabinati »

Much like your posting
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tyrtix
Posts: 1108
Joined: Wed Feb 19, 2014 12:54 am
Location: Leghorn

Re: Foraging is shit. Again.

Post by tyrtix »

earllohst wrote:I have no problem at all with foraging seems to be able to find more curios that I can study? Even need to spam mirkwoods to use up exp.. :roll:
This...between the new curio system and the craftable ones, i don't really see the need to go and forage for curiosities, maybe it's more worth just pumping int and fill the curio window, spamming everything you can as the exp i generally have is so much i can study 100 myrkwood and don't see any difference in exp.
Do i miss something about that?
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ChildhoodObesity
Posts: 4165
Joined: Tue Apr 10, 2012 8:16 am

Re: Foraging is shit. Again.

Post by ChildhoodObesity »

i havnt seen a single fate curio other than boletes lel if those r even fated nemore
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banok
Posts: 696
Joined: Tue Jan 26, 2010 3:59 am
Location: Homeless by choice

Re: Foraging is shit. Again.

Post by banok »

its a hellalot better than last world start. edels and boletes seem pretty available now.

People are finding bluebells/flotsam occasionally, you dont need to chain study these for foraging to be viable.

although more and better foragables would be nice, foraging in world 9 is respectable imo.
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Sever
Posts: 723
Joined: Fri Aug 28, 2009 8:38 pm
Location: Elsewhere

Re: Foraging is shit. Again.

Post by Sever »

The_Lich_King wrote:yes i do agree that forageables need to stop being nerfed although i hardly think quitting the game is the answer. But seriously jorb what do you have against foraging it used to be a viable way to play the game but you keep wanting to make it not-viable.
Quitting the game is the only vote you have. Ragequitting is optional.
Come back two hours earlier.
Rance-sama
Posts: 59
Joined: Sat Feb 06, 2016 4:55 am

Re: Foraging is shit. Again.

Post by Rance-sama »

sabinati wrote:Much like your posting
I, too, appreciate irony.

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