I will preface this idea by saying that many players are using bots(which are characters being run by a script to continuously do certain tasks while the player does not have to be involved), because of this it's only fair if legitimate ways to do such things are also implemented for those of us who do not prefer to use such bots.
Idea: After learning basic mechanics & metallurgy, a new skill automation will be able to be learned, which allows you to upgrade your smelters, fineries & clay kilns with automation properties by building attachments to them using certain materials such as metal bars.
These upgrades will allow extra clay, coal and ores to be stored in a separate compartment, which when fuel sources(coal) and resources (ore/clay) are empty, they will be automatically refilled using the excess stored in those compartments. The stones, metal bars, bricks etc that are produced are stored in a second compartment when they are created.
This should help remove bots/alts as well as give legitimate players a fair chance to level the playing field when it comes to bot automation. This may potentially also be enjoyed by people who do use bots, because it'd probably be a bit easier than keeping an eye on all the bots they are running.
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Ozzy124
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Re: New skill: Automation, help prevent bots
what about killing robots next?
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jorb
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Re: New skill: Automation, help prevent bots
Feature request: Let the game play itself. No bots will be needed if this is implemented.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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LoLa
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Re: New skill: Automation, help prevent bots
jorb, I would love to have your take on bots & alts, how you feel about them in the game and what plans or lackthereof you have to help remove them?jorb wrote:Feature request: Let the game play itself. No bots will be needed if this is implemented.
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jorb
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Re: New skill: Automation, help prevent bots
Not sure I have many opinions beyond those stated here.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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Granger
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Re: New skill: Automation, help prevent bots
A form of automation that is a smelter that can be fed coal and ore (in higher amounts) and returns stone and metal (retrieved like with tar kiln) is 'plays by itself'?jorb wrote:Feature request: Let the game play itself. No bots will be needed if this is implemented.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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jorb
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Re: New skill: Automation, help prevent bots
It is certainly a step in that direction.Granger wrote:A form of automation that is a smelter that can be fed coal and ore (in higher amounts) and returns stone and metal (retrieved like with tar kiln) is 'plays by itself'?jorb wrote:Feature request: Let the game play itself. No bots will be needed if this is implemented.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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shubla
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Re: New skill: Automation, help prevent bots
There should still be easier way to fill smelrtes instead of counting and clicking it 12 times with coal.jorb wrote:It is certainly a step in that direction.Granger wrote:A form of automation that is a smelter that can be fed coal and ore (in higher amounts) and returns stone and metal (retrieved like with tar kiln) is 'plays by itself'?jorb wrote:Feature request: Let the game play itself. No bots will be needed if this is implemented.
Of course this "issue" can be solved with custom clients.

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LoLa
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Re: New skill: Automation, help prevent bots
jorb wrote:Not sure I have many opinions beyond those stated here.
So after reading those opinions, I don't see how my suggestion differs from that exactly, my suggestion came solely from a place from bettering the game by removing incentives for botting. I will say it is your game though and you have the right to your vision for it. My take on botting is that it won't be removed unless you can do something similar in a legitimate way in the game therefore those that used bots would no longer really need them.jorb & Loftar wrote:Our philosophy has been, and remains, that we – rather than spend our time fighting losing battles – should focus on building a better game with fewer incentives to bot.
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jorb
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Re: New skill: Automation, help prevent bots
Automating the entire game does reduce the incentives to bot. I'm not necessarily saying that you're wrong, and that smelting shouldn't be automated. I'm just wondering/raising the question of where that logic actually ends.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose