Rework the experience system

Thoughts on the further development of Haven & Hearth? Feel free to opine!
ven
Posts: 1120
Joined: Tue Feb 09, 2016 12:17 am

Rework the experience system

Post by ven »

I recall experience was intended as a mechanic to encourage active playing and make botting harder. However, at the moment it's irrelevant. I receive more experience points than I'd ever use even if I autostudied mirkwoods 24/7, and so do my claim management alts, who are online about 45 seconds per week.

Is removing experience the solution? I don't think so. My suggestion is that experience be made more meaningful, to the point that an active player shouldn't be able to study more than 6 mirkwoods a day. I don't know if that means reworking the lore popup formula or just nerfing them to 1/10 of their current values, but I think that in principle it's a good mechanic and it would be a shame if your chose to just remove it.
Venator
Glorthan
Posts: 1099
Joined: Tue Jun 11, 2013 4:33 pm

Re: Rework the experience system

Post by Glorthan »

Experience is a real issue for my crafter as is (logs in every day) and I don't study bat wings or mirkwoods. How the hell do your claim alts get exp in 45 seconds/week?
ven
Posts: 1120
Joined: Tue Feb 09, 2016 12:17 am

Re: Rework the experience system

Post by ven »

Glorthan wrote:Experience is a real issue for my crafter as is (logs in every day) and I don't study bat wings or mirkwoods.
That's another reason why it needs to be reworked then. If you're very active and aren't getting experience that means something is wrong with the system. A solution may be adding a timer to the popup formula so that it isn't just random and action-based, but also based on time online.
Glorthan wrote:How the hell do your claim alts get exp in 45 seconds/week?
No idea. I leave the house to pick up bones or something else and get a chain of experience popups.
Venator

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