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Zeler
- Posts: 1484
- Joined: Thu Apr 14, 2011 2:09 pm
Wounds treatment
Please, stop introducing wounds without any ways to treat them. Thanks.
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Wounds treatment
L2treeroot?Zeler wrote:Please, stop introducing wounds without any ways to treat them. Thanks.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Zeler
- Posts: 1484
- Joined: Thu Apr 14, 2011 2:09 pm
Re: Wounds treatment
Im not going to waste roots on miner alt. Just would be cool if they implemented a way to treat a wound on par with given wound.overtyped wrote:L2treeroot?Zeler wrote:Please, stop introducing wounds without any ways to treat them. Thanks.
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molenga
- Posts: 360
- Joined: Wed Feb 25, 2015 7:00 pm
Re: Wounds treatment
I would love to see more foregable herbs and medicinal mushrooms getting implemented, as well as new medicine & First aid recipes that use said herbs to make better medicines.
Maybe implement medicines that boost the healing speed/effect of other medicines?
Would make it interesting to make some farmable medicinal herbs too, as a farmer I find it very weird that we cannot grow any healing item at all in the farm.
Maybe implement medicines that boost the healing speed/effect of other medicines?
Would make it interesting to make some farmable medicinal herbs too, as a farmer I find it very weird that we cannot grow any healing item at all in the farm.