-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: A skybox.
Yes please.
Preferably in a way that allows clicking gobjs (currently you can only click them when behind them is ground, dosn't work if there is void).
Preferably in a way that allows clicking gobjs (currently you can only click them when behind them is ground, dosn't work if there is void).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
basuranephilim
- Posts: 164
- Joined: Sat Feb 27, 2016 1:07 pm
- Location: Netherlands
Re: A skybox.
Would agree, but only if you can turn it off.
Some of the threads use some amazing backgrounds to fill up their angled screenshots.
I would think a completely black background is easier to Photoshop over.
So making it optional for that purpose would be nice.
Some of the threads use some amazing backgrounds to fill up their angled screenshots.
I would think a completely black background is easier to Photoshop over.
So making it optional for that purpose would be nice.
Whitehill village recruiter
"Let me be cruel, not unnatural,
I will speak daggers to thee,
But use none."
"Let me be cruel, not unnatural,
I will speak daggers to thee,
But use none."
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: A skybox.
"Using default client with default camera you cant see the sky"
- devs probably
- devs probably

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
Cajoes
- Posts: 682
- Joined: Sat Jul 11, 2009 2:04 am
Re: A skybox.
Clearly you don't live in a mountainous region.shubla wrote:"Using default client with default camera you cant see the sky"
- devs probably
-
DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: A skybox.
I agree that it should be toggleable if it ever happens... I don't see it happening, though.
For it to be necessary (considering that Jorb and Loftar dev for the default client, which has an ortogonal fixed camera) they should need to properly allow the "bad cam" as official.
But that's complicated. There's a reason they are not doing it: until rendering distances are way (way) bigger, the non-default camera (and hence the addition of skyboxes) would be incredibly ugly. I mean... ugly as in "extremely unprofessional for a commercial game"
Before we see larger terrain rendering distance, with landscape on the horizon and trees not popping up 10 meters ahead of us, I doubt we'll ever see the free camera and skyboxes.
For it to be necessary (considering that Jorb and Loftar dev for the default client, which has an ortogonal fixed camera) they should need to properly allow the "bad cam" as official.
But that's complicated. There's a reason they are not doing it: until rendering distances are way (way) bigger, the non-default camera (and hence the addition of skyboxes) would be incredibly ugly. I mean... ugly as in "extremely unprofessional for a commercial game"
Before we see larger terrain rendering distance, with landscape on the horizon and trees not popping up 10 meters ahead of us, I doubt we'll ever see the free camera and skyboxes.
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
-
Cajoes
- Posts: 682
- Joined: Sat Jul 11, 2009 2:04 am
Re: A skybox.
What if we hide the render distance limit with fog?
-
DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: A skybox.
That could work but at least untextured landscape should be rendered. Even with fog, it wouldn't justify why we can see a clear sky where it would have a mountain, for example. Unless the fog is literally a tall wall covering all the horizon but the sky directly above. This is even more ugly, thoughCajoes wrote:What if we hide the render distance limit with fog?
I don't think it would be too hard for a simple. untextured (or low res) version of the landscape to be rendered for horizons. Could even have distant imposter trees and such. We even know the data actually already arrives at the client (just look at how much map info we get from areas we're still not seeing). It's just not implemented, probably because with the default camera there's no need to render more than the game already does.
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín