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jaguar
- Posts: 251
- Joined: Sun Jan 16, 2011 11:59 pm
Add keys for knarr
Make so that Knarr could be driven only if you have a key.
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Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Add keys for knarr
Only if it can be possible to hotwire it.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Add keys for knarr
I wouldn't mind this, good security for a knarr to prevent stealing while you're offline but allows players to steal them if they catch you riding it around or kill you when you have the key.
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Burinn
- Posts: 3097
- Joined: Thu Aug 20, 2015 11:48 pm
- Location: Internet Prison Plotting Her Escape
Re: Add keys for knarr
+1.Ysh wrote:Only if it can be possible to hotwire it.
I have stated before in other threads, a large portion of my gameplay revolves around theft of boats and knarrs. I do it so often I frequently refer to myself as the boat bandit. It would be a shame to see these functionalities of the game removed by making boats lockable.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Add keys for knarr
It would be even more of a shame to never see a quality knarr created because effort to make not equal to effort to take
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ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: Add keys for knarr
I agree, but that's more of a balance issue of the current crime system than of knarr mechanics.Kaios wrote:because effort to make not equal to effort to take
Venator
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stchristopher
- Posts: 123
- Joined: Wed Mar 10, 2010 4:50 am
- Location: Sweden
Re: Add keys for knarr
Disagree. It's a viking ship, not a jetski.
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Glorthan
- Posts: 1099
- Joined: Tue Jun 11, 2013 4:33 pm
Re: Add keys for knarr
Not really, given that everything else you steal is behind a fucking wall. Why should knarrs be unique in being unprotectable?ven wrote:I agree, but that's more of a balance issue of the current crime system than of knarr mechanics.Kaios wrote:because effort to make not equal to effort to take
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Burinn
- Posts: 3097
- Joined: Thu Aug 20, 2015 11:48 pm
- Location: Internet Prison Plotting Her Escape
Re: Add keys for knarr
Unprotectable? I've been shot many a time with bow and arrow trying to steal the greatest knarrs from the greatest factions. However the boat bandit knows no fear. If you fear the boat bandit you may want to start defending your boats.Glorthan wrote:Not really, given that everything else you steal is behind a fucking wall. Why should knarrs be unique in being unprotectable?ven wrote:I agree, but that's more of a balance issue of the current crime system than of knarr mechanics.Kaios wrote:because effort to make not equal to effort to take
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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Glorthan
- Posts: 1099
- Joined: Tue Jun 11, 2013 4:33 pm
Re: Add keys for knarr
walls should be removed too and you should just play 24/7 to protect your stuff, i completely agree.Burinn wrote:Unprotectable? I've been shot many a time with bow and arrow trying to steal the greatest knarrs from the greatest factions. However the boat bandit knows no fear. If you fear the boat bandit you may want to start defending your boats.Glorthan wrote:Not really, given that everything else you steal is behind a fucking wall. Why should knarrs be unique in being unprotectable?