Proper decay mechanics

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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shubla
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Proper decay mechanics

Post by shubla »

If property is unclaimed( aka abandoned) in 3-6 months. All buildings objects should decay. And eventually pacement should be taken over by local biome tiles. And trees specific to the biome should sprout after that.
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Burinn
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Re: Proper decay mechanics

Post by Burinn »

I quite like coming across half-destroyed settlements and villages in my travels. It adds to the scenery.
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romovs
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Re: Proper decay mechanics

Post by romovs »

I rather like destroyed settlements too. Would be awesome tho if bigger structures had a better oldness indicator than just decaying, something like moss or ivy.

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Ysh
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Re: Proper decay mechanics

Post by Ysh »

romovs wrote:I rather like destroyed settlements too. Would be awesome tho if bigger structures had a better oldness indicator than just decaying, something like moss or ivy.

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Acefirebird
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Re: Proper decay mechanics

Post by Acefirebird »

yes, I quite like this idea. It would be fun to walk by a crumbling stone mansion and see a hermit living inside for temporary shelter!
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jorb
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Re: Proper decay mechanics

Post by jorb »

shubla wrote:If property is unclaimed( aka abandoned) in 3-6 months. All buildings objects should decay. And eventually pacement should be taken over by local biome tiles. And trees specific to the biome should sprout after that.
This already happens, save for paving breaking up, and trees replanting. Walking around during old world seven I found lots of bases that basically only had the paving left as a trace that they were ever there.
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Redlaw
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Re: Proper decay mechanics

Post by Redlaw »

I have taken it on myself to stomp to dirt any paved spaces in the area I find that have decayed, which leaves odd patches of grass.
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DDDsDD999
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Re: Proper decay mechanics

Post by DDDsDD999 »

I don't think places should really just decay into nothing but paving. Ruins are way cooler. Maybe make it really easy to destroy if someone feels so inclined.
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