100 hours? Really?
Reduce it to 50 hours or something, at least.
24 or 48 would be better.
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shubla
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Reduce bond study time

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Glorthan
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Re: Reduce bond study time
A long study time doesn't make it more secure, just more annoying. +1
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shubla
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Re: Reduce bond study time
yesGlorthan wrote:A long study time doesn't make it more secure, just more annoying. +1

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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sabinati
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Re: Reduce bond study time
Wasn't it originally 48?
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shubla
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Re: Reduce bond study time
I just dont get WHY timer should be more than 24 hours.
You can get new bond from claim pole. If 24 hours isnt enough to go there, then 100 hours is not either.
You can get new bond from claim pole. If 24 hours isnt enough to go there, then 100 hours is not either.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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TwisterOne
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Re: Reduce bond study time
inb4 some1 cries that he died and didnt get to his claim within 24 hours and lost all his shietshubla wrote:I just dont get WHY timer should be more than 24 hours.
You can get new bond from claim pole. If 24 hours isnt enough to go there, then 100 hours is not either.
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Scruffy
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Re: Reduce bond study time
While this idea may seem like a good idea to more experienced raiders, it will be absolutely devastating to new players. They are already restricted by the sheer fact that their village can be raided in only 14 hours.
Why would it be a good idea to give raiders the chance to steal their base as well? If we were to change the study time, I would prolong the duration to two weeks.
Why would it be a good idea to give raiders the chance to steal their base as well? If we were to change the study time, I would prolong the duration to two weeks.

[3:31:54 PM] Dāvis: ye, theres some times you go upwards in your situations and theres times when you go downwards
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shubla
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Re: Reduce bond study time
Good idea, lets also give all noobs indestructible walls for first 6 month of gameplay. And daily 100k LP bonusScruffy wrote:While this idea may seem like a good idea to more experienced raiders, it will be absolutely devastating to new players. They are already restricted by the sheer fact that their village can be raided in only 14 hours.
Why would it be a good idea to give raiders the chance to steal their base as well? If we were to change the study time, I would prolong the duration to two weeks.
And if they lose their charactes they get free respawn and 100% refund of lost stuff.
Just not to make the game too rough for them, right?

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Enjoyment
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Re: Reduce bond study time
Why all "top-tier players" are so dumb?
Why they can't understand very simple fact - If you're bored on first month of fresh world - stop playing this way or stop playing at all. If devs will change game mechanics due to your wishes, and u will dominate hermits even more - u WILL BECOME BORED EVEN SOONER!!!
Get ur heads out of ur asses and think about it for just a minute (or two, or how the hell much time u need to understand it)...
Why they can't understand very simple fact - If you're bored on first month of fresh world - stop playing this way or stop playing at all. If devs will change game mechanics due to your wishes, and u will dominate hermits even more - u WILL BECOME BORED EVEN SOONER!!!
Get ur heads out of ur asses and think about it for just a minute (or two, or how the hell much time u need to understand it)...
English is neither my native lang, nor my best side...
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Baldarich
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Re: Reduce bond study time
They should also have teleporting powers to players that tried assault on them also maybe they should have armor that always deflects attacks and insta kill laser guns that can scope over 100+ map tilesshubla wrote: Good idea, lets also give all noobs indestructible walls for first 6 month of gameplay. And daily 100k LP bonus
And if they lose their charactes they get free respawn and 100% refund of lost stuff.
Just not to make the game too rough for them, right?
Teleskop wrote: if the chance to win a lottery is 1 to 1 000 000 it doesnt mean im any closer to winning after buying 1 000 000 tickets